1 # This is basically the overall name of the project in Visual Studio this is the name of the Solution File
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4 # For every executable you have with a main method you should have an add_executable line below.
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5 # For every add executable line you should list every .cpp and .h file you have associated with that executable.
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9 # You shouldn't have to modify anything below this line
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10 ########################################################
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13 INCLUDE_DIRECTORIES(
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14 ${BULLET_PHYSICS_SOURCE_DIR}/src ${BULLET_PHYSICS_SOURCE_DIR}/Demos/OpenGL
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18 OpenGLSupport BulletDynamics BulletCollision LinearMath GIMPACTUtils ConvexDecomposition ${GLUT_glut_LIBRARY} ${OPENGL_gl_LIBRARY} ${OPENGL_glu_LIBRARY}
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21 ADD_EXECUTABLE(AppGimpactTestDemo
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29 TARGET AppGimpactTestDemo
31 COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${BULLET_PHYSICS_SOURCE_DIR}/glut64.dll ${CMAKE_CURRENT_BINARY_DIR}
35 TARGET AppGimpactTestDemo
37 COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${BULLET_PHYSICS_SOURCE_DIR}/GLUT32.DLL ${CMAKE_CURRENT_BINARY_DIR}
43 INCLUDE_DIRECTORIES(
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44 ${BULLET_PHYSICS_SOURCE_DIR}/src ${BULLET_PHYSICS_SOURCE_DIR}/Demos/OpenGL
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48 OpenGLSupport BulletDynamics BulletCollision LinearMath GIMPACTUtils ConvexDecomposition ${OPENGL_gl_LIBRARY} ${OPENGL_glu_LIBRARY}
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51 ADD_EXECUTABLE(AppGimpactTestDemo
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55 ../OpenGL/Win32AppMain.cpp
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56 Win32GimpactDemo.cpp
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