Imported Upstream version 2.81
[platform/upstream/libbullet.git] / Demos / CharacterDemo / CMakeLists.txt
1 # This is basically the overall name of the project in Visual Studio this is the name of the Solution File
2
3
4 # For every executable you have with a main method you should have an add_executable line below.
5 # For every add executable line you should list every .cpp and .h file you have associated with that executable.  
6
7
8 # You shouldn't have to modify anything below this line 
9 ########################################################
10
11
12 INCLUDE_DIRECTORIES(
13 ${BULLET_PHYSICS_SOURCE_DIR}/src ${BULLET_PHYSICS_SOURCE_DIR}/Demos/OpenGL 
14 )
15
16 LINK_LIBRARIES(
17  OpenGLSupport  BulletDynamics BulletCollision LinearMath    ${GLUT_glut_LIBRARY} ${OPENGL_gl_LIBRARY} ${OPENGL_glu_LIBRARY}
18 )
19 SET(CharacterDemo_SRCS
20
21         DynamicCharacterController.cpp
22         DynamicCharacterController.h
23         CharacterDemo.cpp
24         CharacterDemo.h
25         ../BspDemo/BspConverter.cpp
26         ../BspDemo/BspConverter.h
27         ../BspDemo/BspLoader.cpp
28         ../BspDemo/BspLoader.h
29         main.cpp
30 )
31
32 IF (WIN32)
33         ADD_EXECUTABLE(AppCharacterDemo
34                 ${CharacterDemo_SRCS}
35                 ${BULLET_PHYSICS_SOURCE_DIR}/build/bullet.rc
36         )
37 ELSE()
38         ADD_EXECUTABLE(AppCharacterDemo
39                 ${CharacterDemo_SRCS}
40         )
41 ENDIF()
42
43 IF (WIN32)
44         IF (NOT INTERNAL_CREATE_DISTRIBUTABLE_MSVC_PROJECTFILES)
45                 IF (CMAKE_CL_64)
46                         ADD_CUSTOM_COMMAND(
47                                 TARGET AppCharacterDemo
48                                 POST_BUILD
49                                 COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${BULLET_PHYSICS_SOURCE_DIR}/glut64.dll ${CMAKE_CURRENT_BINARY_DIR}
50                         )
51                 ELSE(CMAKE_CL_64)
52                         ADD_CUSTOM_COMMAND(
53                                 TARGET AppCharacterDemo
54                                 POST_BUILD
55                                 COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${BULLET_PHYSICS_SOURCE_DIR}/GLUT32.DLL ${CMAKE_CURRENT_BINARY_DIR}
56                         )
57                 ENDIF(CMAKE_CL_64)
58         ENDIF (NOT INTERNAL_CREATE_DISTRIBUTABLE_MSVC_PROJECTFILES)
59 ENDIF(WIN32)
60
61 IF (NOT INTERNAL_CREATE_DISTRIBUTABLE_MSVC_PROJECTFILES)
62         ADD_CUSTOM_COMMAND(
63                 TARGET AppCharacterDemo
64                 POST_BUILD
65                 COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${BULLET_PHYSICS_SOURCE_DIR}/BspDemo.bsp ${CMAKE_CURRENT_BINARY_DIR}
66         )
67 ENDIF (NOT INTERNAL_CREATE_DISTRIBUTABLE_MSVC_PROJECTFILES)
68
69
70
71 IF (INTERNAL_ADD_POSTFIX_EXECUTABLE_NAMES)
72                         SET_TARGET_PROPERTIES(AppCharacterDemo PROPERTIES  DEBUG_POSTFIX "_Debug")
73                         SET_TARGET_PROPERTIES(AppCharacterDemo PROPERTIES  MINSIZEREL_POSTFIX "_MinsizeRel")
74                         SET_TARGET_PROPERTIES(AppCharacterDemo PROPERTIES  RELWITHDEBINFO_POSTFIX "_RelWithDebugInfo")
75 ENDIF(INTERNAL_ADD_POSTFIX_EXECUTABLE_NAMES)