1 # This is basically the overall name of the project in Visual Studio this is the name of the Solution File
4 # For every executable you have with a main method you should have an add_executable line below.
5 # For every add executable line you should list every .cpp and .h file you have associated with that executable.
8 # You shouldn't have to modify anything below this line
9 ########################################################
13 ${BULLET_PHYSICS_SOURCE_DIR}/src ${BULLET_PHYSICS_SOURCE_DIR}/Demos/OpenGL
17 OpenGLSupport BulletDynamics BulletCollision LinearMath ${GLUT_glut_LIBRARY} ${OPENGL_gl_LIBRARY} ${OPENGL_glu_LIBRARY}
19 SET(CharacterDemo_SRCS
21 DynamicCharacterController.cpp
22 DynamicCharacterController.h
25 ../BspDemo/BspConverter.cpp
26 ../BspDemo/BspConverter.h
27 ../BspDemo/BspLoader.cpp
28 ../BspDemo/BspLoader.h
33 ADD_EXECUTABLE(AppCharacterDemo
35 ${BULLET_PHYSICS_SOURCE_DIR}/build/bullet.rc
38 ADD_EXECUTABLE(AppCharacterDemo
44 IF (NOT INTERNAL_CREATE_DISTRIBUTABLE_MSVC_PROJECTFILES)
47 TARGET AppCharacterDemo
49 COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${BULLET_PHYSICS_SOURCE_DIR}/glut64.dll ${CMAKE_CURRENT_BINARY_DIR}
53 TARGET AppCharacterDemo
55 COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${BULLET_PHYSICS_SOURCE_DIR}/GLUT32.DLL ${CMAKE_CURRENT_BINARY_DIR}
58 ENDIF (NOT INTERNAL_CREATE_DISTRIBUTABLE_MSVC_PROJECTFILES)
61 IF (NOT INTERNAL_CREATE_DISTRIBUTABLE_MSVC_PROJECTFILES)
63 TARGET AppCharacterDemo
65 COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${BULLET_PHYSICS_SOURCE_DIR}/BspDemo.bsp ${CMAKE_CURRENT_BINARY_DIR}
67 ENDIF (NOT INTERNAL_CREATE_DISTRIBUTABLE_MSVC_PROJECTFILES)
71 IF (INTERNAL_ADD_POSTFIX_EXECUTABLE_NAMES)
72 SET_TARGET_PROPERTIES(AppCharacterDemo PROPERTIES DEBUG_POSTFIX "_Debug")
73 SET_TARGET_PROPERTIES(AppCharacterDemo PROPERTIES MINSIZEREL_POSTFIX "_MinsizeRel")
74 SET_TARGET_PROPERTIES(AppCharacterDemo PROPERTIES RELWITHDEBINFO_POSTFIX "_RelWithDebugInfo")
75 ENDIF(INTERNAL_ADD_POSTFIX_EXECUTABLE_NAMES)