1 # This is basically the overall name of the project in Visual Studio this is the name of the Solution File
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4 # For every executable you have with a main method you should have an add_executable line below.
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5 # For every add executable line you should list every .cpp and .h file you have associated with that executable.
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8 # This is the variable for Windows. I use this to define the root of my directory structure.
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9 SET(GLUT_ROOT ${BULLET_PHYSICS_SOURCE_DIR}/Glut)
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11 # You shouldn't have to modify anything below this line
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12 ########################################################
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15 INCLUDE_DIRECTORIES(
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16 ${BULLET_PHYSICS_SOURCE_DIR}/src
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17 ${BULLET_PHYSICS_SOURCE_DIR}/Demos/OpenGL
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18 ${BULLET_PHYSICS_SOURCE_DIR}/Extras/Serialize/BulletFileLoader
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19 ${BULLET_PHYSICS_SOURCE_DIR}/Extras/Serialize/BulletWorldImporter
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20 ${BULLET_PHYSICS_SOURCE_DIR}/Extras/Serialize/BulletXmlWorldImporter
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23 ADD_DEFINITIONS(-DDESERIALIZE_SOFT_BODIES)
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27 OpenGLSupport BulletXmlWorldImporter BulletWorldImporter BulletSoftBody BulletDynamics BulletCollision BulletFileLoader LinearMath ${GLUT_glut_LIBRARY} ${OPENGL_gl_LIBRARY} ${OPENGL_glu_LIBRARY}
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31 ADD_EXECUTABLE(AppBulletXmlImportDemo
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33 BulletXmlImportDemo.cpp
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34 BulletXmlImportDemo.h
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35 ${BULLET_PHYSICS_SOURCE_DIR}/build/bullet.rc
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38 ADD_EXECUTABLE(AppBulletXmlImportDemo
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40 BulletXmlImportDemo.cpp
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41 BulletXmlImportDemo.h
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44 IF (NOT INTERNAL_CREATE_DISTRIBUTABLE_MSVC_PROJECTFILES)
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48 TARGET AppBulletXmlImportDemo
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50 COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${BULLET_PHYSICS_SOURCE_DIR}/glut64.dll ${CMAKE_CURRENT_BINARY_DIR}
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54 TARGET AppBulletXmlImportDemo
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56 COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${BULLET_PHYSICS_SOURCE_DIR}/GLUT32.DLL ${CMAKE_CURRENT_BINARY_DIR}
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60 ENDIF (NOT INTERNAL_CREATE_DISTRIBUTABLE_MSVC_PROJECTFILES)
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65 OpenGLSupport BulletXmlWorldImporter BulletWorldImporter BulletSoftBody BulletDynamics BulletCollision BulletFileLoader LinearMath ${OPENGL_gl_LIBRARY} ${OPENGL_glu_LIBRARY}
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68 ADD_EXECUTABLE(AppBulletXmlImportDemo
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70 ../OpenGL/Win32AppMain.cpp
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71 Win32BulletXmlImportDemo.cpp
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72 BulletXmlImportDemo.cpp
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73 BulletXmlImportDemo.h
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74 ${BULLET_PHYSICS_SOURCE_DIR}/build/bullet.rc
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78 IF (NOT INTERNAL_CREATE_DISTRIBUTABLE_MSVC_PROJECTFILES AND NOT INTERNAL_UPDATE_SERIALIZATION_STRUCTURES)
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80 TARGET AppBulletXmlImportDemo
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82 COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${BULLET_PHYSICS_SOURCE_DIR}/Demos/BulletXmlImportDemo/bullet_basic.xml ${CMAKE_CURRENT_BINARY_DIR}/bullet_basic.xml
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83 COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${BULLET_PHYSICS_SOURCE_DIR}/Demos/BulletXmlImportDemo/bullet_basic.xml ${CMAKE_CURRENT_BINARY_DIR}/Debug/bullet_basic.xml
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88 IF (INTERNAL_ADD_POSTFIX_EXECUTABLE_NAMES)
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89 SET_TARGET_PROPERTIES(AppBulletXmlImportDemo PROPERTIES DEBUG_POSTFIX "_Debug")
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90 SET_TARGET_PROPERTIES(AppBulletXmlImportDemo PROPERTIES MINSIZEREL_POSTFIX "_MinsizeRel")
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91 SET_TARGET_PROPERTIES(AppBulletXmlImportDemo PROPERTIES RELWITHDEBINFO_POSTFIX "_RelWithDebugInfo")
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92 ENDIF(INTERNAL_ADD_POSTFIX_EXECUTABLE_NAMES)
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