1 # This is basically the overall name of the project in Visual Studio this is the name of the Solution File
4 # For every executable you have with a main method you should have an add_executable line below.
5 # For every add executable line you should list every .cpp and .h file you have associated with that executable.
8 # This is the variable for Windows. I use this to define the root of my directory structure.
9 SET(GLUT_ROOT ${BULLET_PHYSICS_SOURCE_DIR}/Glut)
11 # You shouldn't have to modify anything below this line
12 ########################################################
15 ${BULLET_PHYSICS_SOURCE_DIR}/src ${BULLET_PHYSICS_SOURCE_DIR}/Demos/OpenGL
22 OpenGLSupport BulletDynamics BulletCollision LinearMath ${GLUT_glut_LIBRARY} ${OPENGL_gl_LIBRARY} ${OPENGL_glu_LIBRARY}
26 ADD_EXECUTABLE(AppBasicDemo
30 ${BULLET_PHYSICS_SOURCE_DIR}/msvc/bullet.rc
33 ADD_EXECUTABLE(AppBasicDemo
44 IF (NOT INTERNAL_CREATE_DISTRIBUTABLE_MSVC_PROJECTFILES)
49 COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${BULLET_PHYSICS_SOURCE_DIR}/glut64.dll ${CMAKE_CURRENT_BINARY_DIR}
55 # COMMAND copy /Y ${BULLET_PHYSICS_SOURCE_DIR}/GLUT32.DLL ${CMAKE_CURRENT_BINARY_DIR}
56 COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${BULLET_PHYSICS_SOURCE_DIR}/GLUT32.DLL ${CMAKE_CURRENT_BINARY_DIR}
59 ENDIF (NOT INTERNAL_CREATE_DISTRIBUTABLE_MSVC_PROJECTFILES)
67 OpenGLSupport BulletDynamics BulletCollision LinearMath ${OPENGL_gl_LIBRARY} ${OPENGL_glu_LIBRARY}
71 ADD_EXECUTABLE(AppBasicDemo
73 ../OpenGL/Win32AppMain.cpp
77 ${BULLET_PHYSICS_SOURCE_DIR}/msvc/bullet.rc
83 IF (INTERNAL_ADD_POSTFIX_EXECUTABLE_NAMES)
84 SET_TARGET_PROPERTIES(AppBasicDemo PROPERTIES DEBUG_POSTFIX "_Debug")
85 SET_TARGET_PROPERTIES(AppBasicDemo PROPERTIES MINSIZEREL_POSTFIX "_MinsizeRel")
86 SET_TARGET_PROPERTIES(AppBasicDemo PROPERTIES RELWITHDEBINFO_POSTFIX "_RelWithDebugInfo")
87 ENDIF(INTERNAL_ADD_POSTFIX_EXECUTABLE_NAMES)