2 Simple DirectMedia Layer CREDITS
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3 Thanks to everyone who made this possible, including:
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5 * Cliff Matthews, for giving me a reason to start this project. :)
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6 -- Executor rocks! *grin*
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8 * Ryan Gordon for helping everybody out and keeping the dream alive. :)
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10 * Gabriel Jacobo for his work on the Android port and generally helping out all around.
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12 * Philipp Wiesemann for his attention to detail reviewing the entire SDL code base and proposes patches.
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14 * Andreas Schiffler for his dedication to unit tests, Visual Studio projects, and managing the Google Summer of Code.
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16 * Mike Sartain for incorporating SDL into Team Fortress 2 and cheering me on at Valve.
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18 * Alfred Reynolds for the game controller API and general (in)sanity
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20 * Jørgen Tjernø for numerous magical Mac OS X fixes.
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22 * Pierre-Loup Griffais for his deep knowledge of OpenGL drivers.
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24 * Julian Winter for the SDL 2.0 website.
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26 * Sheena Smith for many months of great work on the SDL wiki creating the API documentation and style guides.
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28 * Paul Hunkin for his port of SDL to Android during the Google Summer of Code 2010.
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30 * Eli Gottlieb for his work on shaped windows during the Google Summer of Code 2010.
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32 * Jim Grandpre for his work on multi-touch and gesture recognition during
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33 the Google Summer of Code 2010.
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35 * Edgar "bobbens" Simo for his force feedback API development during the
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36 Google Summer of Code 2008.
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38 * Aaron Wishnick for his work on audio resampling and pitch shifting during
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39 the Google Summer of Code 2008.
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41 * Holmes Futrell for his port of SDL to the iPhone and iPod Touch during the
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42 Google Summer of Code 2008.
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44 * Jon Atkins for SDL_image, SDL_mixer and SDL_net documentation.
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46 * Everybody at Loki Software, Inc. for their great contributions!
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48 And a big hand to everyone else who has contributed over the years.
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52 -- Sam Lantinga <slouken@libsdl.org>
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