2 Simple DirectMedia Layer CREDITS
3 Thanks to everyone who made this possible, including:
5 * Cliff Matthews, for giving me a reason to start this project. :)
6 -- Executor rocks! *grin*
8 * Ryan Gordon for helping everybody out and keeping the dream alive. :)
10 * Gabriel Jacobo for his work on the Android port and generally helping out all around.
12 * Philipp Wiesemann for his attention to detail reviewing the entire SDL code base and proposes patches.
14 * Andreas Schiffler for his dedication to unit tests, Visual Studio projects, and managing the Google Summer of Code.
16 * Mike Sartain for incorporating SDL into Team Fortress 2 and cheering me on at Valve.
18 * Alfred Reynolds for the game controller API and general (in)sanity
20 * Jørgen Tjernø for numerous magical Mac OS X fixes.
22 * Pierre-Loup Griffais for his deep knowledge of OpenGL drivers.
24 * Julian Winter for the SDL 2.0 website.
26 * Sheena Smith for many months of great work on the SDL wiki creating the API documentation and style guides.
28 * Paul Hunkin for his port of SDL to Android during the Google Summer of Code 2010.
30 * Eli Gottlieb for his work on shaped windows during the Google Summer of Code 2010.
32 * Jim Grandpre for his work on multi-touch and gesture recognition during
33 the Google Summer of Code 2010.
35 * Edgar "bobbens" Simo for his force feedback API development during the
36 Google Summer of Code 2008.
38 * Aaron Wishnick for his work on audio resampling and pitch shifting during
39 the Google Summer of Code 2008.
41 * Holmes Futrell for his port of SDL to the iPhone and iPod Touch during the
42 Google Summer of Code 2008.
44 * Jon Atkins for SDL_image, SDL_mixer and SDL_net documentation.
46 * Everybody at Loki Software, Inc. for their great contributions!
48 And a big hand to everyone else who has contributed over the years.
52 -- Sam Lantinga <slouken@libsdl.org>