3 Instructions for building this repository on Linux, Windows, Android, and MacOS.
7 1. [Contributing](#contributing-to-the-repository)
8 1. [Repository Content](#repository-content)
9 1. [Repository Set-Up](#repository-set-up)
10 1. [Windows Build](#building-on-windows)
11 1. [Linux Build](#building-on-linux)
12 1. [Android Build](#building-on-android)
13 1. [MacOS build](#building-on-macos)
15 ## Contributing to the Repository
17 If you intend to contribute, the preferred work flow is for you to develop
18 your contribution in a fork of this repository in your GitHub account and then
19 submit a pull request. Please see the [CONTRIBUTING.md](CONTRIBUTING.md) file
20 in this repository for more details.
24 This repository contains the source code necessary to build the following components:
27 - cube and cubepp demos
32 The `install` target installs the following files under the directory
33 indicated by *install_dir*:
35 - *install_dir*`/bin` : The vulkaninfo, cube and cubepp executables
36 - *install_dir*`/lib` : The mock ICD library and JSON (Windows) (If INSTALL_ICD=ON)
37 - *install_dir*`/share/vulkan/icd.d` : mock ICD JSON (Linux/MacOS) (If INSTALL_ICD=ON)
39 The `uninstall` target can be used to remove the above files from the install
46 This repository does not contain a Vulkan-capable driver. You will need to
47 obtain and install a Vulkan driver from your graphics hardware vendor or from
48 some other suitable source if you intend to run Vulkan applications.
50 ### Download the Repository
52 To create your local git repository:
54 git clone https://github.com/KhronosGroup/Vulkan-Tools.git
56 ### Repository Dependencies
58 This repository attempts to resolve some of its dependencies by using
59 components found from the following places, in this order:
61 1. CMake or Environment variable overrides (e.g., -DVULKAN_HEADERS_INSTALL_DIR)
62 1. LunarG Vulkan SDK, located by the `VULKAN_SDK` environment variable
63 1. System-installed packages, mostly applicable on Linux
65 Dependencies that cannot be resolved by the SDK or installed packages must be
66 resolved with the "install directory" override and are listed below. The
67 "install directory" override can also be used to force the use of a specific
68 version of that dependency.
72 This repository has a required dependency on the
73 [Vulkan Headers repository](https://github.com/KhronosGroup/Vulkan-Headers).
74 You must clone the headers repository and build its `install` target before
75 building this repository. The Vulkan-Headers repository is required because it
76 contains the Vulkan API definition files (registry) that are required to build
77 the mock ICD. You must also take note of the headers install directory and
78 pass it on the CMake command line for building this repository, as described
81 Note that this dependency can be ignored if not building the mock ICD
82 (CMake option: `-DBUILD_ICD=OFF`).
86 This repository has a required dependency on the `glslangValidator` (shader
87 compiler) for compiling the shader programs for the cube demos.
89 The CMake code in this repository downloads release binaries of glslang if a
90 build glslang repository is not provided. The glslangValidator is obtained
91 from this set of release binaries.
93 If you don't wish the CMake code to download these binaries, then you must
94 clone the [glslang repository](https://github.com/KhronosGroup/glslang) and
95 build its `install` target. Follow the build instructions in the glslang
96 [README.md](https://github.com/KhronosGroup/glslang/blob/master/README.md)
97 file. Ensure that the `update_glslang_sources.py` script has been run as part
98 of building glslang. You must also take note of the glslang install directory
99 and pass it on the CMake command line for building this repository, as
102 Note that this dependency can be ignored if not building the cube demo
103 (CMake option: `-DBUILD_CUBE=OFF`).
105 ### Build and Install Directories
107 A common convention is to place the build directory in the top directory of
108 the repository with a name of `build` and place the install directory as a
109 child of the build directory with the name `install`. The remainder of these
110 instructions follow this convention, although you can use any name for these
111 directories and place them in any location.
115 When generating native platform build files through CMake, several options can
116 be specified to customize the build. Some of the options are binary on/off
117 options, while others take a string as input. The following is a table of all
118 on/off options currently supported by this repository:
120 | Option | Platform | Default | Description |
121 | ------ | -------- | ------- | ----------- |
122 | BUILD_CUBE | All | `ON` | Controls whether or not the cube demo is built. |
123 | BUILD_VULKANINFO | All | `ON` | Controls whether or not the vulkaninfo utility is built. |
124 | BUILD_ICD | All | `ON` | Controls whether or not the mock ICD is built. |
125 | INSTALL_ICD | All | `OFF` | Controls whether or not the mock ICD is installed as part of the install target. |
126 | BUILD_WSI_XCB_SUPPORT | Linux | `ON` | Build the components with XCB support. |
127 | BUILD_WSI_XLIB_SUPPORT | Linux | `ON` | Build the components with Xlib support. |
128 | BUILD_WSI_WAYLAND_SUPPORT | Linux | `ON` | Build the components with Wayland support. |
129 | BUILD_WSI_MIR_SUPPORT | Linux | `OFF` | Build the components with Mir support. |
131 The following is a table of all string options currently supported by this repository:
133 | Option | Platform | Default | Description |
134 | ------ | -------- | ------- | ----------- |
135 | CMAKE_OSX_DEPLOYMENT_TARGET | MacOS | `10.12` | The minimum version of MacOS for loader deployment. |
137 These variables should be set using the `-D` option when invoking CMake to
138 generate the native platform files.
140 ## Building On Windows
142 ### Windows Development Environment Requirements
145 - Any Personal Computer version supported by Microsoft
146 - Microsoft [Visual Studio](https://www.visualstudio.com/)
148 - [2013 (update 4)](https://www.visualstudio.com/vs/older-downloads/)
149 - [2015](https://www.visualstudio.com/vs/older-downloads/)
150 - [2017](https://www.visualstudio.com/vs/downloads/)
151 - The Community Edition of each of the above versions is sufficient, as
152 well as any more capable edition.
153 - [CMake](http://www.cmake.org/download/) (Version 2.8.11 or better)
154 - Use the installer option to add CMake to the system PATH
156 - [Git for Windows](http://git-scm.com/download/win) is a popular solution
158 - Some IDEs (e.g., [Visual Studio](https://www.visualstudio.com/),
159 [GitHub Desktop](https://desktop.github.com/)) have integrated
162 ### Windows Build - Microsoft Visual Studio
164 The general approach is to run CMake to generate the Visual Studio project
165 files. Then either run CMake with the `--build` option to build from the
166 command line or use the Visual Studio IDE to open the generated solution and
167 work with the solution interactively.
169 #### Windows Quick Start
174 cmake -A x64 -DVULKAN_HEADERS_INSTALL_DIR=absolute_path_to_install_dir
177 The above commands instruct CMake to find and use the default Visual Studio
178 installation to generate a Visual Studio solution and projects for the x64
179 architecture. The second CMake command builds the Debug (default)
180 configuration of the solution.
182 See below for the details.
184 #### Use `CMake` to Create the Visual Studio Project Files
186 Change your current directory to the top of the cloned repository directory,
187 create a build directory and generate the Visual Studio project files:
192 cmake -A x64 -DVULKAN_HEADERS_INSTALL_DIR=absolute_path_to_install_dir
194 > Note: The `..` parameter tells `cmake` the location of the top of the
195 > repository. If you place your build directory someplace else, you'll need to
196 > specify the location of the repository top differently.
198 The `-A` option is used to select either the "Win32" or "x64" architecture.
200 If a generator for a specific version of Visual Studio is required, you can
201 specify it for Visual Studio 2015, for example, with:
203 64-bit: -G "Visual Studio 14 2015 Win64"
204 32-bit: -G "Visual Studio 14 2015"
206 See this [list](#cmake-visual-studio-generators) of other possible generators
209 When generating the project files, the absolute path to a Vulkan-Headers
210 install directory must be provided. This can be done by setting the
211 `VULKAN_HEADERS_INSTALL_DIR` environment variable or by setting the
212 `VULKAN_HEADERS_INSTALL_DIR` CMake variable with the `-D` CMake option. In
213 either case, the variable should point to the installation directory of a
214 Vulkan-Headers repository built with the install target.
216 The above steps create a Windows solution file named
217 `Vulkan-Tools.sln` in the build directory.
219 At this point, you can build the solution from the command line or open the
220 generated solution with Visual Studio.
222 #### Build the Solution From the Command Line
224 While still in the build directory:
228 to build the Debug configuration (the default), or:
230 cmake --build . --config Release
232 to make a Release build.
234 #### Build the Solution With Visual Studio
236 Launch Visual Studio and open the "Vulkan-Tools.sln" solution file in the
237 build folder. You may select "Debug" or "Release" from the Solution
238 Configurations drop-down list. Start a build by selecting the Build->Build
241 #### Windows Install Target
243 The CMake project also generates an "install" target that you can use to copy
244 the primary build artifacts to a specific location using a "bin, include, lib"
245 style directory structure. This may be useful for collecting the artifacts and
246 providing them to another project that is dependent on them.
248 The default location is `$CMAKE_BINARY_DIR\install`, but can be changed with
249 the `CMAKE_INSTALL_PREFIX` variable when first generating the project build
252 You can build the install target from the command line with:
254 cmake --build . --config Release --target install
256 or build the `INSTALL` target from the Visual Studio solution explorer.
258 #### Using a Loader Built from a Repository
260 If you do need to build and use your own loader, build the Vulkan-Loader
261 repository with the install target and modify your CMake invocation to add the
262 location of the loader's install directory:
264 cmake -A x64 -DVULKAN_HEADERS_INSTALL_DIR=absolute_path_to_install_dir \
265 -DVULKAN_LOADER_INSTALL_DIR=absolute_path_to_install_dir ..
267 #### Using glslang Built from a Repository
269 If you do need to build and use your own glslang, build the glslang repository
270 with the install target and modify your CMake invocation to add the location
271 of the glslang's install directory:
273 cmake -A x64 -DVULKAN_HEADERS_INSTALL_DIR=absolute_path_to_install_dir \
274 -DGLSLANG_INSTALL_DIR=absolute_path_to_install_dir ..
278 #### CMake Visual Studio Generators
280 The chosen generator should match one of the Visual Studio versions that you
281 have installed. Generator strings that correspond to versions of Visual Studio
284 | Build Platform | 64-bit Generator | 32-bit Generator |
285 |------------------------------|-------------------------------|-------------------------|
286 | Microsoft Visual Studio 2013 | "Visual Studio 12 2013 Win64" | "Visual Studio 12 2013" |
287 | Microsoft Visual Studio 2015 | "Visual Studio 14 2015 Win64" | "Visual Studio 14 2015" |
288 | Microsoft Visual Studio 2017 | "Visual Studio 15 2017 Win64" | "Visual Studio 15 2017" |
292 ### Linux Build Requirements
294 This repository has been built and tested on the two most recent Ubuntu LTS
295 versions. Currently, the oldest supported version is Ubuntu 14.04, meaning
296 that the minimum supported compiler versions are GCC 4.8.2 and Clang 3.4,
297 although earlier versions may work. It should be straightforward to adapt this
298 repository to other Linux distributions.
300 #### Required Package List
302 sudo apt-get install git cmake build-essential libx11-xcb-dev \
303 libxkbcommon-dev libmirclient-dev libwayland-dev libxrandr-dev
307 The general approach is to run CMake to generate make files. Then either run
308 CMake with the `--build` option or `make` to build from the command line.
310 #### Linux Quick Start
315 cmake -DVULKAN_HEADERS_INSTALL_DIR=absolute_path_to_install_dir
318 See below for the details.
320 #### Use CMake to Create the Make Files
322 Change your current directory to the top of the cloned repository directory,
323 create a build directory and generate the make files.
328 cmake -DCMAKE_BUILD_TYPE=Debug \
329 -DVULKAN_HEADERS_INSTALL_DIR=absolute_path_to_install_dir \
330 -DCMAKE_INSTALL_PREFIX=install ..
332 > Note: The `..` parameter tells `cmake` the location of the top of the
333 > repository. If you place your `build` directory someplace else, you'll need
334 > to specify the location of the repository top differently.
336 Use `-DCMAKE_BUILD_TYPE` to specify a Debug or Release build.
338 When generating the project files, the absolute path to a Vulkan-Headers
339 install directory must be provided. This can be done by setting the
340 `VULKAN_HEADERS_INSTALL_DIR` environment variable or by setting the
341 `VULKAN_HEADERS_INSTALL_DIR` CMake variable with the `-D` CMake option. In
342 either case, the variable should point to the installation directory of a
343 Vulkan-Headers repository built with the install target.
345 > Note: For Linux, the default value for `CMAKE_INSTALL_PREFIX` is
346 > `/usr/local`, which would be used if you do not specify
347 > `CMAKE_INSTALL_PREFIX`. In this case, you may need to use `sudo` to install
348 > to system directories later when you run `make install`.
350 #### Build the Project
352 You can just run `make` to begin the build.
354 To speed up the build on a multi-core machine, use the `-j` option for `make`
355 to specify the number of cores to use for the build. For example:
363 If your build system supports ccache, you can enable that via CMake option `-DUSE_CCACHE=On`
367 #### WSI Support Build Options
369 By default, the repository components are built with support for the
370 Vulkan-defined WSI display servers: Xcb, Xlib, and Wayland. It is recommended
371 to build the repository components with support for these display servers to
372 maximize their usability across Linux platforms. If it is necessary to build
373 these modules without support for one of the display servers, the appropriate
374 CMake option of the form `BUILD_WSI_xxx_SUPPORT` can be set to `OFF`.
376 Note vulkaninfo currently only supports Xcb and Xlib WSI display servers. See
377 the CMakeLists.txt file in `Vulkan-Tools/vulkaninfo` for more info.
379 You can select which WSI subsystem is used to execute the cube applications
380 using a CMake option called DEMOS_WSI_SELECTION. Supported options are XCB
381 (default), XLIB, and WAYLAND. Note that you must build using the corresponding
382 BUILD_WSI_*_SUPPORT enabled at the base repository level. For instance,
383 creating a build that will use Xlib when running the cube demos, your CMake
384 command line might look like:
386 cmake -DCMAKE_BUILD_TYPE=Debug -DDEMOS_WSI_SELECTION=XLIB ..
388 #### Linux Install to System Directories
390 Installing the files resulting from your build to the systems directories is
391 optional since environment variables can usually be used instead to locate the
392 binaries. There are also risks with interfering with binaries installed by
393 packages. If you are certain that you would like to install your binaries to
394 system directories, you can proceed with these instructions.
396 Assuming that you've built the code as described above and the current
397 directory is still `build`, you can execute:
401 This command installs files to `/usr/local` if no `CMAKE_INSTALL_PREFIX` is
402 specified when creating the build files with CMake.
404 You may need to run `ldconfig` in order to refresh the system loader search
405 cache on some Linux systems.
407 You can further customize the installation location by setting additional
408 CMake variables to override their defaults. For example, if you would like to
409 install to `/tmp/build` instead of `/usr/local`, on your CMake command line
412 -DCMAKE_INSTALL_PREFIX=/tmp/build
414 Then run `make install` as before. The install step places the files in
415 `/tmp/build`. This may be useful for collecting the artifacts and providing
416 them to another project that is dependent on them.
418 Note: The Mock ICD is not installed by default since it is a "null" driver
419 that does not render anything and is used for testing purposes. Installing it
420 to system directories may cause some applications to discover and use this
421 driver instead of other full drivers installed on the system. If you really
422 want to install this null driver, use:
426 See the CMake documentation for more details on using these variables to
427 further customize your installation.
429 Also see the `LoaderAndLayerInterface` document in the `loader` folder of the
430 Vulkan-Loader repository for more information about loader and layer
435 To uninstall the files from the system directories, you can execute:
441 After making any changes to the repository, you should perform some quick
442 sanity tests, such as running the cube demo with validation enabled.
444 To run the **Cube application** with validation, in a terminal change to the
445 `build/cube` directory and run:
447 VK_LAYER_PATH=../path/to/validation/layers ./cube --validate
449 If you have an SDK installed and have run the setup script to set the
450 `VULKAN_SDK` environment variable, it may be unnecessary to specify a
453 #### Linux 32-bit support
455 Usage of the contents of this repository in 32-bit Linux environments is not
456 officially supported. However, since this repository is supported on 32-bit
457 Windows, these modules should generally work on 32-bit Linux.
459 Here are some notes for building 32-bit targets on a 64-bit Ubuntu "reference"
462 If not already installed, install the following 32-bit development libraries:
464 `gcc-multilib g++-multilib libx11-dev:i386`
466 This list may vary depending on your distribution and which windowing systems
467 you are building for.
469 Set up your environment for building 32-bit targets:
474 export PKG_CONFIG_LIBDIR=/usr/lib/i386-linux-gnu
476 Again, your PKG_CONFIG configuration may be different, depending on your
479 Finally, rebuild the repository using `cmake` and `make`, as explained above.
481 ## Building On Android
483 Install the required tools for Linux and Windows covered above, then add the
486 ### Android Build Requirements
488 - Install [Android Studio 2.3](https://developer.android.com/studio/index.html) or later.
489 - From the "Welcome to Android Studio" splash screen, add the following components using
490 Configure > SDK Manager:
491 - SDK Platforms > Android 6.0 and newer
492 - SDK Tools > Android SDK Build-Tools
493 - SDK Tools > Android SDK Platform-Tools
494 - SDK Tools > Android SDK Tools
497 #### Add Android specifics to environment
499 For each of the below, you may need to specify a different build-tools
500 version, as Android Studio will roll it forward fairly regularly.
504 export ANDROID_SDK_HOME=$HOME/Android/sdk
505 export ANDROID_NDK_HOME=$HOME/Android/sdk/ndk-bundle
506 export PATH=$ANDROID_SDK_HOME:$PATH
507 export PATH=$ANDROID_NDK_HOME:$PATH
508 export PATH=$ANDROID_SDK_HOME/build-tools/23.0.3:$PATH
512 set ANDROID_SDK_HOME=%LOCALAPPDATA%\Android\sdk
513 set ANDROID_NDK_HOME=%LOCALAPPDATA%\Android\sdk\ndk-bundle
514 set PATH=%LOCALAPPDATA%\Android\sdk\ndk-bundle;%PATH%
518 export ANDROID_SDK_HOME=$HOME/Library/Android/sdk
519 export ANDROID_NDK_HOME=$HOME/Library/Android/sdk/ndk-bundle
520 export PATH=$ANDROID_NDK_PATH:$PATH
521 export PATH=$ANDROID_SDK_HOME/build-tools/23.0.3:$PATH
523 Note: If `jarsigner` is missing from your platform, you can find it in the
524 Android Studio install or in your Java installation. If you do not have Java,
525 you can get it with something like the following:
527 sudo apt-get install openjdk-8-jdk
529 #### Additional OSX System Requirements
531 Tested on OSX version 10.13.3
533 Setup Homebrew and components
535 - Follow instructions on [brew.sh](http://brew.sh) to get Homebrew installed.
537 /usr/bin/ruby -e "$(curl -fsSL \
538 https://raw.githubusercontent.com/Homebrew/install/master/install)"
540 - Ensure Homebrew is at the beginning of your PATH:
542 export PATH=/usr/local/bin:$PATH
544 - Add packages with the following:
546 brew install cmake python
550 There are two options for building the Android tools. Either using the SPIRV
551 tools provided as part of the Android NDK, or using upstream sources. To build
552 with SPIRV tools from the NDK, remove the build-android/third_party directory
553 created by running update_external_sources_android.sh, (or avoid running
554 update_external_sources_android.sh). Use the following script to build
555 everything in the repository for Android, including validation layers, tests,
556 demos, and APK packaging: This script does retrieve and use the upstream SPRIV
562 Test and application APKs can be installed on production devices with:
564 ./install_all.sh [-s <serial number>]
566 Note that there are no equivalent scripts on Windows yet, that work needs to
567 be completed. The following per platform commands can be used for layer only
572 Follow the setup steps for Linux or OSX above, then from your terminal:
575 ./update_external_sources_android.sh --no-build
576 ./android-generate.sh
581 Follow the setup steps for Windows above, then from Developer Command Prompt
585 update_external_sources_android.bat
589 ### Android Tests and Demos
591 After making any changes to the repository you should perform some quick
592 sanity tests, including the layer validation tests and the cube and smoke
593 demos with validation enabled.
595 #### Run Layer Validation Tests
597 Use the following steps to build, install, and run the layer validation tests
602 adb install -r bin/VulkanLayerValidationTests.apk
603 adb shell am start com.example.VulkanLayerValidationTests/android.app.NativeActivity
605 Alternatively, you can use the test_APK script to install and run the layer
608 test_APK.sh -s <serial number> -p <platform name> -f <gtest_filter>
610 #### Run Cube with Validation
612 TODO: This must be reworked to pull in layers from the ValidationLayers repo
614 Use the following steps to build, install, and run Cube for Android:
618 adb install -r ../demos/android/cube/bin/cube.apk
619 adb shell am start com.example.Cube/android.app.NativeActivity
621 To build, install, and run Cube with validation layers,
622 first build layers using steps above, then run:
626 adb install -r ../demos/android/cube-with-layers/bin/cube-with-layers.apk
628 ##### Run without validation enabled
630 adb shell am start com.example.CubeWithLayers/android.app.NativeActivity
632 ##### Run with validation enabled
634 adb shell am start -a android.intent.action.MAIN -c android-intent.category.LAUNCH -n com.example.CubeWithLayers/android.app.NativeActivity --es args "--validate"
638 ### MacOS Build Requirements
640 Tested on OSX version 10.12.6
642 Setup Homebrew and components
644 - Follow instructions on [brew.sh](http://brew.sh) to get Homebrew installed.
646 /usr/bin/ruby -e "$(curl -fsSL \
647 https://raw.githubusercontent.com/Homebrew/install/master/install)"
649 - Ensure Homebrew is at the beginning of your PATH:
651 export PATH=/usr/local/bin:$PATH
653 - Add packages with the following (may need refinement)
655 brew install cmake python python3 git
657 ### Clone the Repository
659 Clone the Vulkan-Tools repository as defined above in the [Download the Repository](#download-the-repository)
662 ### Get the External Libraries
664 [MoltenVK](https://github.com/KhronosGroup/MoltenVK) Library
666 - Building the cube and vulkaninfo applications require linking to the
667 MoltenVK Library (libMoltenVK.dylib)
668 - The following option should be used on the cmake command line to specify a
669 vulkan loader library: MOLTENVK_REPO_ROOT=/absolute_path_to/MoltenVK
670 making sure to specify an absolute path, like so: cmake
671 -DMOLTENVK_REPO_ROOT=/absolute_path_to/MoltenVK ....
673 Vulkan Loader Library
675 - Building the cube and vulkaninfo applications require linking to the Vulkan
676 Loader Library (libvulkan.1.dylib)
677 - The following option should be used on the cmake command line to specify a
678 vulkan loader library:
679 VULKAN_LOADER_INSTALL_DIR=/absolute_path_to/Vulkan-Loader_install_dir
680 making sure to specify an absolute path.
684 #### CMake Generators
686 This repository uses CMake to generate build or project files that are then
687 used to build the repository. The CMake generators explicitly supported in
693 #### Building with the Unix Makefiles Generator
695 This generator is the default generator, so all that is needed for a debug
700 cmake -DCMAKE_BUILD_TYPE=Debug -DVULKAN_LOADER_INSTALL_DIR=/absolute_path_to/Vulkan-Loader_install_dir -DMOLTENVK_REPO_ROOT=/absolute_path_to/MoltenVK ..
703 To speed up the build on a multi-core machine, use the `-j` option for `make`
704 to specify the number of cores to use for the build. For example:
708 You can now run the demo applications from the command line:
712 open vulkaninfo/vulkaninfo.app
714 Or you can locate them from `Finder` and launch them from there.
716 ##### The Install Target and RPATH
718 The applications you just built are "bundled applications", but the
719 executables are using the `RPATH` mechanism to locate runtime dependencies
720 that are still in your build tree.
722 To see this, run this command from your `build` directory:
724 otool -l cube/cube.app/Contents/MacOS/cube
726 and note that the `cube` executable contains loader commands:
728 - `LC_LOAD_DYLIB` to load `libvulkan.1.dylib` via an `@rpath`
729 - `LC_RPATH` that contains an absolute path to the build location of the Vulkan loader
731 This makes the bundled application "non-transportable", meaning that it won't
732 run unless the Vulkan loader is on that specific absolute path. This is useful
733 for debugging the loader or other components built in this repository, but not
734 if you want to move the application to another machine or remove your build
737 To address this problem, run:
741 This step "cleans up" the `RPATH` to remove any external references and
742 performs other bundle fix-ups. After running `make install`, re-run the
743 `otool` command again and note:
745 - `LC_LOAD_DYLIB` is now `@executable_path/../MacOS/libvulkan.1.dylib`
746 - `LC_RPATH` is no longer present
748 The "bundle fix-up" operation also puts a copy of the Vulkan loader into the
749 bundle, making the bundle completely self-contained and self-referencing.
751 Note that the "install" target has a very different meaning compared to the
752 Linux "make install" target. The Linux "install" copies the targets to system
753 directories. In MacOS, "install" means fixing up application bundles. In both
754 cases, the "install" target operations clean up the `RPATH`.
756 ##### The Non-bundled vulkaninfo Application
758 There is also a non-bundled version of the `vulkaninfo` application that you
759 can run from the command line:
761 vulkaninfo/vulkaninfo
763 If you run this before you run "make install", vulkaninfo's RPATH is already
764 set to point to the Vulkan loader in the build tree, so it has no trouble
765 finding it. But the loader will not find the MoltenVK driver and you'll see a
766 message about an incompatible driver. To remedy this:
768 VK_ICD_FILENAMES=<path-to>/MoltenVK/Package/Latest/MoltenVK/macOS/MoltenVK_icd.json demos/vulkaninfo
770 If you run `vulkaninfo` after doing a "make install", the `RPATH` in the
771 `vulkaninfo` application got removed and the OS needs extra help to locate the
774 DYLD_LIBRARY_PATH=<path-to>/Vulkan-Loader/loader VK_ICD_FILENAMES=<path-to>/MoltenVK/Package/Latest/MoltenVK/macOS/MoltenVK_icd.json demos/vulkaninfo
776 #### Building with the Xcode Generator
778 To create and open an Xcode project:
782 cmake -DVULKAN_LOADER_INSTALL_DIR=/absolute_path_to/Vulkan-Loader_install_dir -DMOLTENVK_REPO_ROOT=/absolute_path_to/MoltenVK -GXcode ..
783 open VULKAN.xcodeproj
785 Within Xcode, you can select Debug or Release builds in the project's Build
786 Settings. You can also select individual schemes for working with specific
787 applications like `cube`.