2 Instructions for building this repository on Linux, Windows, and Android.
5 1. [Contributing](#contributing)
6 2. [Repository Set-Up](#repo-set-up)
7 3. [Windows Build](#windows-build)
8 4. [Linux Build](#linux-build)
9 5. [Android Build](#android-build)
12 <a name="contributing"/>
14 ## Contributing to the Repository
16 If you intend to contribute, the preferred work flow is for you to develop your contribution in a fork of this repository in your GitHub account and then submit a pull request.
17 Please see the [CONTRIBUTING.md](CONTRIBUTING.md) file in this repository for more details.
19 <a name="repo-set-up"/>
25 This repository does not contain a Vulkan-capable driver. Before proceeding, it is strongly recommended that you obtain a Vulkan driver from your graphics hardware vendor and install it properly.
27 ### Download the Repository
29 To create your local git repository:
31 git clone https://github.com/KhronosGroup/Vulkan-LoaderAndValidationLayers
34 <a name="windows-build"/>
36 ## Building On Windows
38 ### Windows Build Requirements
40 Windows 7+ with the following software packages:
42 - Microsoft Visual Studio 2013 Update 4 Professional, VS2015 (any version), or VS2017 (any version).
43 - [CMake](http://www.cmake.org/download/)
44 - Tell the installer to "Add CMake to the system PATH" environment variable.
45 - [Python 3](https://www.python.org/downloads)
46 - Select to install the optional sub-package to add Python to the system PATH environment variable.
47 - Ensure the `pip` module is installed (it should be by default)
48 - Python3.3 or later is necessary for the Windows py.exe launcher that is used to select python3 rather than python2 if both are
50 - [Git](http://git-scm.com/download/win)
51 - Tell the installer to allow it to be used for "Developer Prompt" as well as "Git Bash".
52 - Tell the installer to treat line endings "as is" (i.e. both DOS and Unix-style line endings).
53 - Install both the 32-bit and 64-bit versions, as the 64-bit installer does not install the 32-bit libraries and tools.
54 - Notes for using [Cygwin](https://www.cygwin.com)
55 - First, in a Cygwin shell:
56 - ./update_external_sources.sh --no-build
57 - Then, in a Visual Studio Developer Command Prompt:
58 - Ensure python3.x and CMake in are in the path
59 - Run update_external_sources.bat --no-sync
60 - Run build_windows_targets.bat cmake
62 ### Windows Build - Microsoft Visual Studio
64 1. Open a Developer Command Prompt for VS201x
65 2. Change directory to `Vulkan-LoaderAndValidationLayers` -- the root of the cloned git repository
66 3. Run `update_external_sources.bat` -- this will download and build external components
67 4. Create a `build` directory, change into that directory, and run cmake
69 For example, for VS2017 (generators for other versions are [specified here](#win-cmake-generators)):
71 cmake -G "Visual Studio 15 2017 Win64" ..
73 This will create a Windows solution file named `VULKAN.sln` in the build directory.
75 Launch Visual Studio and open the "VULKAN.sln" solution file in the build folder.
76 You may select "Debug" or "Release" from the Solution Configurations drop-down list.
77 Start a build by selecting the Build->Build Solution menu item.
78 This solution copies the loader it built to each program's build directory to ensure that the program uses the loader built from this solution.
80 **The Update External Sources Batch File**
82 Employing [optional parameters to **update_external_sources.bat**](#update-external-sources) can streamline repository set-up.
84 ### Windows Tests and Demos
86 After making any changes to the repository, you should perform some quick sanity tests, including the run_all_tests Powershell script and the cube demo with validation enabled.
88 To run the validation test script, open a Powershell Console, change to the build/tests directory, and run:
96 .\run_all_tests.ps1 -Debug
99 This script will run the following tests:
100 - `vk_loader_validation_tests`: Vulkan loader handle wrapping, allocation callback, and loader/layer interface tests
101 - `vk_layer_validation_tests`: Test Vulkan validation layers
102 - `vkvalidatelayerdoc`: Tests that validation database is up-to-date and is synchronized with the validation source code
104 To run the Cube demo with validation in a Debug build configuration:
105 - In the MSVC solution explorer, right-click on the `cube` project and select `Set As Startup Project`
106 - Right click on cube again, select properties->Debugging->Command Arguments, change to `--validate`, and save
107 - From the main menu, select Debug->Start Debugging, or from the toolbar click `Local Windows Debugger`
109 Other demos that can be found in the build/demos directory are:
110 - `vulkaninfo`: Report GPU properties
111 - `smoketest`: A "smoke" test using more complex Vulkan rendering
116 <a name="win-cmake-generators"/>
118 **Cmake Visual Studio Generators**
120 The above example used Visual Studio 2017, and specified its generator as "Visual Studio 15 2017 Win64".
121 The chosen generator should match your Visual Studio version. Appropriate Visual Studio generators include:
123 | Build Platform | 64-bit Generator | 32-bit Generator |
124 |------------------------------|-------------------------------|-------------------------|
125 | Microsoft Visual Studio 2013 | "Visual Studio 12 2013 Win64" | "Visual Studio 12 2013" |
126 | Microsoft Visual Studio 2015 | "Visual Studio 14 2015 Win64" | "Visual Studio 14 2015" |
127 | Microsoft Visual Studio 2017 | "Visual Studio 15 2017 Win64" | "Visual Studio 15 2017" |
130 **The Vulkan Loader Library**
132 Vulkan programs must be able to find and use the vulkan-1.dll library.
133 While several of the test and demo projects in the Windows solution set this up automatically, doing so manually may be necessary for custom projects or solutions.
134 Make sure the library is either installed in the C:\Windows\System32 folder, or that the PATH environment variable includes the folder where the library resides.
136 To run Vulkan programs you must tell the Vulkan Loader where to find the libraries.
137 This is described in a `LoaderAndLayerInterface` document in the `loader` folder in this repository.
138 This describes both how ICDs and layers should be properly packaged, and how developers can point to ICDs and layers within their builds.
140 <a name="linux-build"/>
144 ### Linux Build Requirements
146 This repository has been built and tested on the two most recent Ubuntu LTS versions.
147 Currently, the oldest supported version is Ubuntu 14.04, meaning that the minimum supported compiler versions are GCC 4.8.2 and Clang 3.4, although earlier versions may work.
148 It should be straightforward to adapt this repository to other Linux distributions.
150 **Required Package List:**
152 sudo apt-get install git cmake build-essential libx11-xcb-dev libxkbcommon-dev libmirclient-dev libwayland-dev libxrandr-dev
157 Example debug build (Note that the update\_external\_sources script used below builds external tools into predefined locations.
158 See **Loader and Validation Layer Dependencies** for more information and other options):
160 1. In a Linux terminal, `cd Vulkan-LoaderAndValidationLayers` -- the root of the cloned git repository
161 2. Execute `./update_external_sources.sh` -- this will download and build external components
162 3. Create a `build` directory, change into that directory, and run cmake:
166 cmake -DCMAKE_BUILD_TYPE=Debug ..
168 4. Change into the newly-created build directory
169 5. Run `make -j8` to begin the build
171 If your build system supports ccache, you can enable that via cmake option `-DUSE_CCACHE=On`
173 **The Update External Sources script**
174 Employing [optional parameters to **update_external_sources.sh**](#update-external-sources) can streamline repository set-up.
176 **Using the new loader and layers:**
178 export LD_LIBRARY_PATH=<path to your repository root>/build/loader
179 export VK_LAYER_PATH=<path to your repository root>/build/layers
181 You can run the `vulkaninfo` application to see which driver, loader and layers are being used.
183 The `LoaderAndLayerInterface` document in the `loader` folder in this repository is a specification that describes both how ICDs and layers should be properly packaged, and how developers can point to ICDs and layers within their builds.
185 ### WSI Support Build Options
187 By default, the Vulkan Loader and Validation Layers are built with support for all 4 Vulkan-defined WSI display servers: Xcb, Xlib, Wayland, and Mir.
188 It is recommended to build the repository components with support for these display servers to maximize their usability across Linux platforms.
189 If it is necessary to build these modules without support for one of the display servers, the appropriate CMake option of the form `BUILD_WSI_xxx_SUPPORT` can be set to `OFF`.
190 See the top-level CMakeLists.txt file for more info.
192 ### Linux Install to System Directories
194 Installing the files resulting from your build to the systems directories is optional since environment variables can usually be used instead to locate the binaries.
195 There are also risks with interfering with binaries installed by packages.
196 If you are certain that you would like to install your binaries to system directories, you can proceed with these instructions.
198 Assuming that you've built the code as described above and the current directory is still `build`, you can execute:
203 This command installs files to:
205 * `/usr/local/include/vulkan`: Vulkan include files
206 * `/usr/local/lib`: Vulkan loader and layers shared objects
207 * `/usr/local/bin`: vulkaninfo application
208 * `/usr/local/etc/vulkan/explicit_layer.d`: Layer JSON files
210 You may need to run `ldconfig` in order to refresh the system loader search cache on some Linux systems.
212 You can further customize the installation location by setting additional CMake variables to override their defaults.
213 For example, if you would like to install to `/tmp/build` instead of `/usr/local`, on your CMake command line specify:
216 -DCMAKE_INSTALL_PREFIX=/tmp/build
217 -DDEST_DIR=/tmp/build
220 Then run `make install` as before. The install step places the files in `/tmp/build`.
222 Using the `CMAKE_INSTALL_PREFIX` to customize the install location also modifies the loader search paths to include searching for layers in the specified install location.
223 In this example, setting `CMAKE_INSTALL_PREFIX` to `/tmp/build` causes the loader to search `/tmp/build/etc/vulkan/explicit_layer.d` and `/tmp/build/share/vulkan/explicit_layer.d` for the layer JSON files.
224 The loader also searches the "standard" system locations of `/etc/vulkan/explicit_layer.d` and `/usr/share/vulkan/explicit_layer.d` after searching the two locations under `/tmp/build`.
226 You can further customize the installation directories by using the CMake variables `CMAKE_INSTALL_SYSCONFDIR` to rename the `etc` directory and `CMAKE_INSTALL_DATADIR` to rename the `share` directory.
228 See the CMake documentation for more details on using these variables to further customize your installation.
230 Also see the `LoaderAndLayerInterface` document in the `loader` folder in this repository for more information about loader operation.
232 Note that some executables in this repository (e.g., `cube`) use the "rpath" linker directive to load the Vulkan loader from the build directory, `build` in this example.
233 This means that even after installing the loader to the system directories, these executables still use the loader from the build directory.
237 To uninstall the files from the system directories, you can execute:
243 ### Linux Tests and Demos
245 After making any changes to the repository, you should perform some quick sanity tests, including the run_all_tests shell script and the cube demo with validation enabled.
247 To run the **validation test script**, in a terminal change to the build/tests directory and run:
249 VK_LAYER_PATH=../layers ./run_all_tests.sh
252 This script will run the following tests:
253 - `vk_loader_validation_tests`: Tests Vulkan Loader handle wrapping
254 - `vk_layer_validation_tests`: Test Vulkan validation layers
255 - `vkvalidatelayerdoc`: Tests that validation database is in up-to-date and in synchronization with the validation source code
257 To run the **Cube demo** with validation, in a terminal change to the `build/demos` directory and run:
259 VK_LAYER_PATH=../layers ./cube --validate
261 Other demos that can be found in the `build/demos` directory are:
262 - `vulkaninfo`: report GPU properties
263 - `smoketest`: A "smoke" test using more complex Vulkan rendering
266 You can select which WSI subsystem is used to build the demos using a cmake option called DEMOS_WSI_SELECTION.
267 Supported options are XCB (default), XLIB, WAYLAND, and MIR.
268 Note that you must build using the corresponding BUILD_WSI_*_SUPPORT enabled at the base repository level (all SUPPORT options are ON by default).
269 For instance, creating a build that will use Xlib to build the demos, your cmake command line might look like:
271 cmake -H. -Bbuild -DCMAKE_BUILD_TYPE=Debug -DDEMOS_WSI_SELECTION=XLIB
276 #### Linux 32-bit support
278 Usage of this repository's contents in 32-bit Linux environments is not officially supported.
279 However, since this repository is supported on 32-bit Windows, these modules should generally work on 32-bit Linux.
281 Here are some notes for building 32-bit targets on a 64-bit Ubuntu "reference" platform:
283 If not already installed, install the following 32-bit development libraries:
285 `gcc-multilib g++-multilib libx11-dev:i386`
287 This list may vary depending on your distribution and which windowing systems you are building for.
289 Set up your environment for building 32-bit targets:
295 export PKG_CONFIG_LIBDIR=/usr/lib/i386-linux-gnu
298 Again, your PKG_CONFIG configuration may be different, depending on your distribution.
300 If the libraries in the `external` directory have already been built for 64-bit targets, delete or "clean" this directory and rebuild it with the above settings using the `update_external_sources` shell script.
301 This is required because the libraries in `external` must be built for 32-bit in order to be usable by the rest of the components in the repository.
303 Finally, rebuild the repository using `cmake` and `make`, as explained above.
305 <a name="android-build"/>
307 ## Building On Android
308 Install the required tools for Linux and Windows covered above, then add the following.
310 ### Android Build Requirements
312 - Install [Android Studio 2.3](https://developer.android.com/studio/index.html) or later.
313 - From the "Welcome to Android Studio" splash screen, add the following components using Configure > SDK Manager:
314 - SDK Platforms > Android 6.0 and newer
315 - SDK Tools > Android SDK Build-Tools
316 - SDK Tools > Android SDK Platform-Tools
317 - SDK Tools > Android SDK Tools
320 #### Add Android specifics to environment
322 For each of the below, you may need to specify a different build-tools version, as Android Studio will roll it forward fairly regularly.
326 export ANDROID_SDK_HOME=$HOME/Android/sdk
327 export ANDROID_NDK_HOME=$HOME/Android/sdk/ndk-bundle
328 export PATH=$ANDROID_SDK_HOME:$PATH
329 export PATH=$ANDROID_NDK_HOME:$PATH
330 export PATH=$ANDROID_SDK_HOME/build-tools/23.0.3:$PATH
334 set ANDROID_SDK_HOME=%LOCALAPPDATA%\Android\sdk
335 set ANDROID_NDK_HOME=%LOCALAPPDATA%\Android\sdk\ndk-bundle
336 set PATH=%LOCALAPPDATA%\Android\sdk\ndk-bundle;%PATH%
340 export ANDROID_SDK_HOME=$HOME/Library/Android/sdk
341 export ANDROID_NDK_HOME=$HOME/Library/Android/sdk/ndk-bundle
342 export PATH=$ANDROID_NDK_PATH:$PATH
343 export PATH=$ANDROID_SDK_HOME/build-tools/23.0.3:$PATH
345 Note: If `jarsigner` is missing from your platform, you can find it in the Android Studio install or in your Java installation.
346 If you do not have Java, you can get it with something like the following:
348 sudo apt-get install openjdk-8-jdk
351 #### Additional OSX System Requirements
352 Tested on OSX version 10.12.4
354 Setup Homebrew and components
355 - Follow instructions on [brew.sh](http://brew.sh) to get Homebrew installed.
357 /usr/bin/ruby -e "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/master/install)"
359 - Ensure Homebrew is at the beginning of your PATH:
361 export PATH=/usr/local/bin:$PATH
363 - Add packages with the following (may need refinement)
365 brew install cmake python python3 git
369 There are two options for building the Android layers.
370 Either using the SPIRV tools provided as part of the Android NDK, or using upstream sources.
371 To build with SPIRV tools from the NDK, remove the build-android/third_party directory created by running update_external_sources_android.sh, (or avoid running update_external_sources_android.sh).
372 Use the following script to build everything in the repository for Android, including validation layers, tests, demos, and APK packaging: This script does retrieve and use the upstream SPRIV tools.
378 Resulting validation layer binaries will be in build-android/libs.
379 Test and demo APKs can be installed on production devices with:
381 ./install_all.sh [-s <serial number>]
383 Note that there are no equivalent scripts on Windows yet, that work needs to be completed.
384 The following per platform commands can be used for layer only builds:
387 Follow the setup steps for Linux or OSX above, then from your terminal:
390 ./update_external_sources_android.sh --no-build
391 ./android-generate.sh
392 ndk-build -j $(sysctl -n hw.ncpu)
395 Follow the setup steps for Windows above, then from Developer Command Prompt for VS2013:
398 update_external_sources_android.bat
402 ### Android Tests and Demos
404 After making any changes to the repository you should perform some quick sanity tests, including the layer validation tests and the cube and smoke demos with validation enabled.
406 #### Run Layer Validation Tests
408 Use the following steps to build, install, and run the layer validation tests for Android:
413 adb install -r bin/VulkanLayerValidationTests.apk
414 adb shell am start com.example.VulkanLayerValidationTests/android.app.NativeActivity
416 Alternatively, you can use the test_APK script to install and run the layer validation tests:
418 test_APK.sh -s <serial number> -p <plaform name> -f <gtest_filter>
421 #### Run Cube and Smoke with Validation
423 Use the following steps to build, install, and run Cube and Smoke for Android:
427 adb install -r ../demos/android/cube/bin/cube.apk
428 adb shell am start com.example.Cube/android.app.NativeActivity
430 To build, install, and run Cube with validation layers, first build layers using steps above, then run:
434 adb install -r ../demos/android/cube-with-layers/bin/cube-with-layers.apk
435 # Run without validation enabled:
436 adb shell am start com.example.CubeWithLayers/android.app.NativeActivity
437 # Run with validation enabled:
438 adb shell am start -a android.intent.action.MAIN -c android-intent.category.LAUNCH -n com.example.CubeWithLayers/android.app.NativeActivity --es args "--validate"
440 vkjson_info for Android is built as an executable for devices with root access.
442 To use, simply push it to the device and run it:
445 adb push obj/local/<abi>/vkjson_info /data/tmp/
446 adb shell /data/tmp/vkjson_info
448 The resulting json file will be found in:
450 /sdcard/Android/<device_name>.json
453 To build, install, and run the Smoke demo for Android, run the following, and any prompts that come back from the script:
455 ./update_external_sources.sh --glslang
456 cd demos/smoke/android
457 export ANDROID_SDK_HOME=<path to Android/Sdk>
458 export ANDROID_NDK_HOME=<path to Android/Sdk/ndk-bundle>
460 adb shell am start -a android.intent.action.MAIN -c android-intent.category.LAUNCH -n com.example.Smoke/android.app.NativeActivity --es args "--validate"
463 ## Ninja Builds - All Platforms
464 The [Qt Creator IDE](https://qt.io/download-open-source/#section-2) can open a root CMakeList.txt as a project directly, and it provides tools within Creator to configure and generate Vulkan SDK build files for one to many targets concurrently.
465 Alternatively, when invoking CMake, use the `-G Codeblocks` Ninja option to generate Ninja build files to be used as project files for QtCreator
466 - Follow the steps defined elsewhere for the OS using the update\_external\_sources script or as shown in **Loader and Validation Layer Dependencies** below
467 - Open, configure, and build the glslang CMakeList.txt files. Note that building the glslang project will provide access to spirv-tools and spirv-headers
468 - Then do the same with the Vulkan-LoaderAndValidationLayers CMakeList.txt file
469 - In order to debug with QtCreator, a [Microsoft WDK: eg WDK 10](http://go.microsoft.com/fwlink/p/?LinkId=526733) is required.
470 Note that installing the WDK breaks the MSVC vcvarsall.bat build scripts provided by MSVC, requiring that the LIB, INCLUDE, and PATHenv variables be set to the WDK paths by some other means
472 <a name="update-external-sources"/>
474 ## Update External Sources Optional Parameters
476 This script will default to building 64-bit _and_ 32-bit versions of debug _and_ release configurations, which can take a substantial amount of time.
477 However, it supports the following options to select a particular build configuration which can reduce the time needed for repository set-up:
479 | Command Line Option | Function |
480 |---------------------------------------------------------------------|
481 | --32 | Build 32-bit targets only |
482 | --64 | Build 64-bit targets only |
483 | --release | Perform release builds only |
484 | --debug | Perform debug builds only |
485 | --no-build | Sync without building targets |
486 | --no-sync | Skip repository sync step |
488 For example, to target a Windows 64-bit debug development configuration, invoke the batch file as follows:
490 `update_external_sources.bat --64 --debug`
492 Similarly, invoking the same configuration for Linux would be:
494 `update_external_sources.sh --64 --debug`
498 ## Loader and Validation Layer Dependencies
499 The glslang repository is required to build and run Loader and Validation Layer components.
500 It is not a git sub-module of Vulkan-LoaderAndValidationLayers but Vulkan-LoaderAndValidationLayers is linked to a specific revision of glslang.
501 This can be automatically cloned and built to predefined locations with the `update_external_sources` scripts.
502 If a custom configuration is required, do the following steps:
504 1) clone the repository:
506 `git clone https://github.com/KhronosGroup/glslang.git`
508 2) checkout the correct version of the tree based on the contents of the glslang\_revision file at the root of the Vulkan-LoaderAndValidationLayers tree (do the same anytime that Vulkan-LoaderAndValidationLayers is updated from remote)
512 git checkout < [path to Vulkan-LoaderAndValidationLayers]\glslang_revision [in glslang repo]
516 git checkout `cat [path to Vulkan-LoaderAndValidationLayers]\glslang_revision` [in glslang repo]
518 3) Configure the glslang source tree with cmake and build it with your IDE of choice
520 4) Enable the `CUSTOM_GLSLANG_BIN_PATH` and `CUSTOM_SPIRV_TOOLS_BIN_PATH` options in the Vulkan-LoaderAndValidationLayers cmake configuration and point the `GLSLANG_BINARY_PATH` and `SPIRV_TOOLS_BINARY_PATH` variables to the correct location
522 5) If building on Windows with MSVC, set `DISABLE_BUILDTGT_DIR_DECORATION` to _On_. If building on Windows, but without MSVC set `DISABLE_BUILD_PATH_DECORATION` to _On_
524 ## Optional software packages:
526 - [Cygwin for windows](https://www.cygwin.com/)
527 - Cygwin provides some Linux-like tools, which can be valuable for working with the repository, such as the BASH shell and git packages
528 - With appropriate adjustments, it is possible to use other shells and environments as well
530 - [Ninja on all platforms](https://github.com/ninja-build/ninja/releases)
531 - [The Ninja-build project](https://ninja-build.org)
532 - [Ninja Users Manual](https://ninja-build.org/manual.html)
534 - [QtCreator as IDE for CMake builds on all platforms](https://qt.io/download-open-source/#section-2)