3 Instructions for building this repository on Linux, Windows, Android, and MacOS.
7 1. [Contributing](#contributing)
8 2. [Repository Set-Up](#repo-set-up)
9 3. [Windows Build](#windows-build)
10 4. [Linux Build](#linux-build)
11 5. [Android Build](#android-build)
12 6. [MacOS build](#macos-build)
16 ## Contributing to the Repository
18 If you intend to contribute, the preferred work flow is for you to develop
19 your contribution in a fork of this repository in your GitHub account and
20 then submit a pull request.
21 Please see the [CONTRIBUTING.md](CONTRIBUTING.md) file in this repository for more details.
29 This repository does not contain a Vulkan-capable driver.
30 Before proceeding, it is strongly recommended that you obtain a Vulkan driver from your
31 graphics hardware vendor and install it properly.
33 ### Download the Repository
35 To create your local git repository:
37 git clone https://github.com/KhronosGroup/Vulkan-LoaderAndValidationLayers
41 ## Building On Windows
43 ### Windows Build Requirements
45 Windows 7+ with the following software packages:
47 - Microsoft Visual Studio 2013 Update 4 Professional, VS2015 (any version), or VS2017 (any version).
48 - [CMake](http://www.cmake.org/download/)
49 - Tell the installer to "Add CMake to the system PATH" environment variable.
50 - [Python 3](https://www.python.org/downloads)
51 - Select to install the optional sub-package to add Python to the system PATH
53 - Ensure the `pip` module is installed (it should be by default)
54 - Python3.3 or later is necessary for the Windows py.exe launcher that is used to select python3
55 rather than python2 if both are installed
56 - [Git](http://git-scm.com/download/win)
57 - Tell the installer to allow it to be used for "Developer Prompt" as well as "Git Bash".
58 - Tell the installer to treat line endings "as is" (i.e. both DOS and Unix-style line endings).
59 - Install both the 32-bit and 64-bit versions, as the 64-bit installer does not install the
60 32-bit libraries and tools.
61 - Notes for using [Cygwin](https://www.cygwin.com)
62 - First, in a Cygwin shell:
63 - `./update_external_sources.sh --no-build`
64 - Then, in a Visual Studio Developer Command Prompt:
65 - Ensure python3.x and CMake in are in the path
66 - Run `update_external_sources.bat --no-sync`
67 - Run build_windows_targets.bat cmake
69 ### Windows Build - Microsoft Visual Studio
71 1. Open a Developer Command Prompt for VS201x
72 2. Change directory to `Vulkan-LoaderAndValidationLayers` -- the root of the cloned git repository
73 3. Run `update_external_sources.bat` -- this will download and build external components
74 4. Create a `build` directory, change into that directory, and run cmake
76 For example, for VS2017 (generators for other versions are [specified here](#win-cmake-generators)):
78 cmake -G "Visual Studio 15 2017 Win64" ..
80 This will create a Windows solution file named `VULKAN.sln` in the build directory.
82 Launch Visual Studio and open the "VULKAN.sln" solution file in the build folder.
83 You may select "Debug" or "Release" from the Solution Configurations drop-down list.
84 Start a build by selecting the Build->Build Solution menu item.
85 This solution copies the loader it built to each program's build directory
86 to ensure that the program uses the loader built from this solution.
88 #### The Update External Sources Batch File
90 Employing [optional parameters to **update_external_sources.bat**](#update-external-sources)
91 can streamline repository set-up.
93 ### Windows Tests and Demos
95 After making any changes to the repository, you should perform some quick sanity tests,
96 including the run_all_tests Powershell script and the cube demo with validation enabled.
98 To run the validation test script, open a Powershell Console,
99 change to the build/tests directory, and run:
107 .\run_all_tests.ps1 -Debug
109 This script will run the following tests:
111 - `vk_loader_validation_tests`:
112 Vulkan loader handle wrapping, allocation callback, and loader/layer interface tests
113 - `vk_layer_validation_tests`:
114 Test Vulkan validation layers
115 - `vkvalidatelayerdoc`:
116 Tests that validation database is up-to-date and is synchronized with the validation source code
118 To run the Cube demo with validation in a Debug build configuration:
120 - In the MSVC solution explorer, right-click on the `cube` project and select
121 `Set As Startup Project`
122 - Right click on cube again, select properties->Debugging->Command Arguments, change to
123 `--validate`, and save
124 - From the main menu, select Debug->Start Debugging, or from the toolbar click
125 `Local Windows Debugger`
127 Other demos that can be found in the build/demos directory are:
129 - `vulkaninfo`: Report GPU properties
130 - `smoketest`: A "smoke" test using more complex Vulkan rendering
134 [](#win-cmake-generators)
136 #### CMake Visual Studio Generators
138 The above example used Visual Studio 2017, and specified its generator as "Visual Studio 15 2017 Win64".
139 The chosen generator should match your Visual Studio version. Appropriate Visual Studio generators include:
141 | Build Platform | 64-bit Generator | 32-bit Generator |
142 |------------------------------|-------------------------------|-------------------------|
143 | Microsoft Visual Studio 2013 | "Visual Studio 12 2013 Win64" | "Visual Studio 12 2013" |
144 | Microsoft Visual Studio 2015 | "Visual Studio 14 2015 Win64" | "Visual Studio 14 2015" |
145 | Microsoft Visual Studio 2017 | "Visual Studio 15 2017 Win64" | "Visual Studio 15 2017" |
147 #### The Vulkan Loader Library
149 Vulkan programs must be able to find and use the vulkan-1.dll library.
150 While several of the test and demo projects in the Windows solution set this up automatically, doing so manually may be necessary for custom projects or solutions.
151 Make sure the library is either installed in the C:\Windows\System32 folder, or that the PATH environment variable includes the folder where the library resides.
153 To run Vulkan programs you must tell the Vulkan Loader where to find the libraries.
154 This is described in a `LoaderAndLayerInterface` document in the `loader` folder in this repository.
155 This describes both how ICDs and layers should be properly packaged, and how developers can point to ICDs and layers within their builds.
161 ### Linux Build Requirements
163 This repository has been built and tested on the two most recent Ubuntu LTS versions.
164 Currently, the oldest supported version is Ubuntu 14.04, meaning that the minimum supported compiler versions are GCC 4.8.2 and Clang 3.4, although earlier versions may work.
165 It should be straightforward to adapt this repository to other Linux distributions.
167 **Required Package List:**
169 sudo apt-get install git cmake build-essential libx11-xcb-dev libxkbcommon-dev libmirclient-dev libwayland-dev libxrandr-dev
173 Example debug build (Note that the update\_external\_sources script used below builds external tools into predefined locations.
174 See **Loader and Validation Layer Dependencies** for more information and other options):
176 1. In a Linux terminal, `cd Vulkan-LoaderAndValidationLayers` -- the root of the
177 cloned git repository
178 2. Execute `./update_external_sources.sh` -- this will download and build external components
179 3. Create a `build` directory, change into that directory, and run cmake:
183 cmake -DCMAKE_BUILD_TYPE=Debug ..
185 4. Run `make -j8` to begin the build
187 If your build system supports ccache, you can enable that via CMake option `-DUSE_CCACHE=On`
189 #### The Update External Sources script
191 Employing [optional parameters to **update_external_sources.sh**](#update-external-sources) can streamline repository set-up.
193 #### Using the new loader and layers
195 export LD_LIBRARY_PATH=<path to your repository root>/build/loader
196 export VK_LAYER_PATH=<path to your repository root>/build/layers
198 You can run the `vulkaninfo` application to see which driver, loader and layers are being used.
200 The `LoaderAndLayerInterface` document in the `loader` folder in this repository
201 is a specification that describes both how ICDs and layers should be properly packaged,
202 and how developers can point to ICDs and layers within their builds.
204 ### WSI Support Build Options
206 By default, the Vulkan Loader and Validation Layers are built with support for all 4 Vulkan-defined WSI display servers: Xcb, Xlib, Wayland, and Mir.
207 It is recommended to build the repository components with support for these display servers to maximize their usability across Linux platforms.
208 If it is necessary to build these modules without support for one of the display servers, the appropriate CMake option of the form `BUILD_WSI_xxx_SUPPORT` can be set to `OFF`.
209 See the top-level CMakeLists.txt file for more info.
211 ### Linux Install to System Directories
213 Installing the files resulting from your build to the systems directories is optional since environment variables can usually be used instead to locate the binaries.
214 There are also risks with interfering with binaries installed by packages.
215 If you are certain that you would like to install your binaries to system directories, you can proceed with these instructions.
217 Assuming that you've built the code as described above and the current directory is still `build`, you can execute:
221 This command installs files to:
223 - `/usr/local/include/vulkan`: Vulkan include files
224 - `/usr/local/lib`: Vulkan loader and layers shared objects
225 - `/usr/local/bin`: vulkaninfo application
226 - `/usr/local/etc/vulkan/explicit_layer.d`: Layer JSON files
228 You may need to run `ldconfig` in order to refresh the system loader search cache on some Linux systems.
230 You can further customize the installation location by setting additional CMake variables to override their defaults.
231 For example, if you would like to install to `/tmp/build` instead of `/usr/local`, on your CMake command line specify:
233 -DCMAKE_INSTALL_PREFIX=/tmp/build
234 -DDEST_DIR=/tmp/build
236 Then run `make install` as before. The install step places the files in `/tmp/build`.
238 Using the `CMAKE_INSTALL_PREFIX` to customize the install location also modifies
239 the loader search paths to include searching for layers in the specified install location.
240 In this example, setting `CMAKE_INSTALL_PREFIX` to `/tmp/build` causes the loader to search
241 `/tmp/build/etc/vulkan/explicit_layer.d` and `/tmp/build/share/vulkan/explicit_layer.d`
242 for the layer JSON files.
243 The loader also searches the "standard" system locations of `/etc/vulkan/explicit_layer.d` and
244 `/usr/share/vulkan/explicit_layer.d` after searching the two locations under `/tmp/build`.
246 You can further customize the installation directories by using the CMake variables
247 `CMAKE_INSTALL_SYSCONFDIR` to rename the `etc` directory and `CMAKE_INSTALL_DATADIR`
248 to rename the `share` directory.
250 See the CMake documentation for more details on using these variables
251 to further customize your installation.
253 Also see the `LoaderAndLayerInterface` document in the `loader` folder in this
254 repository for more information about loader operation.
256 Note that some executables in this repository (e.g., `cube`) use the "rpath" linker directive to
257 load the Vulkan loader from the build directory, `build` in this example.
258 This means that even after installing the loader to the system directories, these executables still
259 use the loader from the build directory.
263 To uninstall the files from the system directories, you can execute:
267 ### Linux Tests and Demos
269 After making any changes to the repository, you should perform some quick sanity tests, including
270 the run_all_tests shell script and the cube demo with validation enabled.
272 To run the **validation test script**, in a terminal change to the build/tests directory and run:
274 VK_LAYER_PATH=../layers ./run_all_tests.sh
276 This script will run the following tests:
278 - `vk_loader_validation_tests`: Tests Vulkan Loader handle wrapping
279 - `vk_layer_validation_tests`: Test Vulkan validation layers
280 - `vkvalidatelayerdoc`: Tests that validation database is in up-to-date and in synchronization with
281 the validation source code
283 To run the **Cube demo** with validation, in a terminal change to the `build/demos`
286 VK_LAYER_PATH=../layers ./cube --validate
288 Other demos that can be found in the `build/demos` directory are:
290 - `vulkaninfo`: report GPU properties
291 - `smoketest`: A "smoke" test using more complex Vulkan rendering
293 You can select which WSI subsystem is used to build the demos using a CMake option
294 called DEMOS_WSI_SELECTION.
295 Supported options are XCB (default), XLIB, WAYLAND, and MIR.
296 Note that you must build using the corresponding BUILD_WSI_*_SUPPORT enabled at the
297 base repository level (all SUPPORT options are ON by default).
298 For instance, creating a build that will use Xlib to build the demos,
299 your CMake command line might look like:
301 cmake -H. -Bbuild -DCMAKE_BUILD_TYPE=Debug -DDEMOS_WSI_SELECTION=XLIB
305 #### Linux 32-bit support
307 Usage of this repository's contents in 32-bit Linux environments is not officially supported.
308 However, since this repository is supported on 32-bit Windows,
309 these modules should generally work on 32-bit Linux.
311 Here are some notes for building 32-bit targets on a 64-bit Ubuntu "reference" platform:
313 If not already installed, install the following 32-bit development libraries:
315 `gcc-multilib g++-multilib libx11-dev:i386`
317 This list may vary depending on your distribution and which windowing systems you are building for.
319 Set up your environment for building 32-bit targets:
324 export PKG_CONFIG_LIBDIR=/usr/lib/i386-linux-gnu
326 Again, your PKG_CONFIG configuration may be different, depending on your distribution.
328 If the libraries in the `external` directory have already been built for 64-bit targets,
329 delete or "clean" this directory and rebuild it with the above settings using the
330 `update_external_sources` shell script.
331 This is required because the libraries in `external` must be built for 32-bit in order
332 to be usable by the rest of the components in the repository.
334 Finally, rebuild the repository using `cmake` and `make`, as explained above.
338 ## Building On Android
340 Install the required tools for Linux and Windows covered above, then add the following.
342 ### Android Build Requirements
344 - Install [Android Studio 2.3](https://developer.android.com/studio/index.html) or later.
345 - From the "Welcome to Android Studio" splash screen, add the following components using
346 Configure > SDK Manager:
347 - SDK Platforms > Android 6.0 and newer
348 - SDK Tools > Android SDK Build-Tools
349 - SDK Tools > Android SDK Platform-Tools
350 - SDK Tools > Android SDK Tools
353 #### Add Android specifics to environment
355 For each of the below, you may need to specify a different build-tools version, as Android Studio will roll it forward fairly regularly.
359 export ANDROID_SDK_HOME=$HOME/Android/sdk
360 export ANDROID_NDK_HOME=$HOME/Android/sdk/ndk-bundle
361 export PATH=$ANDROID_SDK_HOME:$PATH
362 export PATH=$ANDROID_NDK_HOME:$PATH
363 export PATH=$ANDROID_SDK_HOME/build-tools/23.0.3:$PATH
367 set ANDROID_SDK_HOME=%LOCALAPPDATA%\Android\sdk
368 set ANDROID_NDK_HOME=%LOCALAPPDATA%\Android\sdk\ndk-bundle
369 set PATH=%LOCALAPPDATA%\Android\sdk\ndk-bundle;%PATH%
373 export ANDROID_SDK_HOME=$HOME/Library/Android/sdk
374 export ANDROID_NDK_HOME=$HOME/Library/Android/sdk/ndk-bundle
375 export PATH=$ANDROID_NDK_PATH:$PATH
376 export PATH=$ANDROID_SDK_HOME/build-tools/23.0.3:$PATH
378 Note: If `jarsigner` is missing from your platform, you can find it in the
379 Android Studio install or in your Java installation.
380 If you do not have Java, you can get it with something like the following:
382 sudo apt-get install openjdk-8-jdk
384 #### Additional OSX System Requirements
386 Tested on OSX version 10.13.3
388 Setup Homebrew and components
390 - Follow instructions on [brew.sh](http://brew.sh) to get Homebrew installed.
392 /usr/bin/ruby -e "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/master/install)"
394 - Ensure Homebrew is at the beginning of your PATH:
396 export PATH=/usr/local/bin:$PATH
398 - Add packages with the following:
400 brew install cmake python
404 There are two options for building the Android layers.
405 Either using the SPIRV tools provided as part of the Android NDK, or using upstream sources.
406 To build with SPIRV tools from the NDK, remove the build-android/third_party directory created by
407 running update_external_sources_android.sh, (or avoid running update_external_sources_android.sh).
408 Use the following script to build everything in the repository for Android, including validation
409 layers, tests, demos, and APK packaging: This script does retrieve and use the upstream SPRIV tools.
414 Resulting validation layer binaries will be in build-android/libs.
415 Test and demo APKs can be installed on production devices with:
417 ./install_all.sh [-s <serial number>]
419 Note that there are no equivalent scripts on Windows yet, that work needs to be completed.
420 The following per platform commands can be used for layer only builds:
424 Follow the setup steps for Linux or OSX above, then from your terminal:
427 ./update_external_sources_android.sh --no-build
428 ./android-generate.sh
433 Follow the setup steps for Windows above, then from Developer Command Prompt for VS2013:
436 update_external_sources_android.bat
440 ### Android Tests and Demos
442 After making any changes to the repository you should perform some quick sanity tests,
443 including the layer validation tests and the cube and smoke demos with validation enabled.
445 #### Run Layer Validation Tests
447 Use the following steps to build, install, and run the layer validation tests for Android:
451 adb install -r bin/VulkanLayerValidationTests.apk
452 adb shell am start com.example.VulkanLayerValidationTests/android.app.NativeActivity
454 Alternatively, you can use the test_APK script to install and run the layer validation tests:
456 test_APK.sh -s <serial number> -p <plaform name> -f <gtest_filter>
458 #### Run Cube and Smoke with Validation
460 Use the following steps to build, install, and run Cube and Smoke for Android:
464 adb install -r ../demos/android/cube/bin/cube.apk
465 adb shell am start com.example.Cube/android.app.NativeActivity
467 To build, install, and run Cube with validation layers,
468 first build layers using steps above, then run:
472 adb install -r ../demos/android/cube-with-layers/bin/cube-with-layers.apk
474 ##### Run without validation enabled
476 adb shell am start com.example.CubeWithLayers/android.app.NativeActivity
478 ##### Run with validation enabled
480 adb shell am start -a android.intent.action.MAIN -c android-intent.category.LAUNCH -n com.example.CubeWithLayers/android.app.NativeActivity --es args "--validate"
482 To build, install, and run the Smoke demo for Android, run the following, and any prompts that come back from the script:
484 ./update_external_sources.sh --glslang
485 cd demos/smoke/android
486 export ANDROID_SDK_HOME=<path to Android/Sdk>
487 export ANDROID_NDK_HOME=<path to Android/Sdk/ndk-bundle>
489 adb shell am start -a android.intent.action.MAIN -c android-intent.category.LAUNCH -n com.example.Smoke/android.app.NativeActivity --es args "--validate"
495 ### MacOS Build Requirements
497 Tested on OSX version 10.12.6
499 Setup Homebrew and components
501 - Follow instructions on [brew.sh](http://brew.sh) to get Homebrew installed.
503 /usr/bin/ruby -e "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/master/install)"
505 - Ensure Homebrew is at the beginning of your PATH:
507 export PATH=/usr/local/bin:$PATH
509 - Add packages with the following (may need refinement)
511 brew install cmake python python3 git
513 ### Clone the Repository
515 Clone the Vulkan-LoaderAndValidationLayers repository:
517 git clone https://github.com/KhronosGroup/Vulkan-LoaderAndValidationLayers.git
519 ### Get the External Libraries
521 Change to the cloned directory (`cd Vulkan-LoaderAndValidationLayers`) and run the script:
523 ./update_external_sources.sh
525 This script downloads and builds the `glslang` and `MoltenVK` repositories.
529 #### CMake Generators
531 This repository uses CMake to generate build or project files that are
532 then used to build the repository.
533 The CMake generators explicitly supported in this repository are:
538 #### Building with the Unix Makefiles Generator
540 This generator is the default generator, so all that is needed for a debug
545 cmake -DCMAKE_BUILD_TYPE=Debug ..
548 To speed up the build on a multi-core machine, use the `-j` option for `make`
549 to specify the number of cores to use for the build.
554 You can now run the demo applications from the command line:
557 open demos/cubepp.app
558 open demos/smoketest.app
559 open demos/vulkaninfo.app
561 Or you can locate them from `Finder` and launch them from there.
563 ##### The Install Target and RPATH
565 The applications you just built are "bundled applications", but the executables
566 are using the `RPATH` mechanism to locate runtime dependencies that are still
569 To see this, run this command from your `build` directory:
571 otool -l demos/cube.app/Contents/MacOS/cube
573 and note that the `cube` executable contains loader commands:
575 - `LC_LOAD_DYLIB` to load `libvulkan.1.dylib` via an `@rpath`
576 - `LC_RPATH` that contains an absolute path to the build location of the Vulkan loader
578 This makes the bundled application "non-transportable", meaning that it won't run
579 unless the Vulkan loader is on that specific absolute path.
580 This is useful for debugging the loader or other components built in this repository,
581 but not if you want to move the application to another machine or remove your build tree.
583 To address this problem, run:
587 This step "cleans up" the `RPATH` to remove any external references
588 and performs other bundle fix-ups.
589 After running `make install`, re-run the `otool` command again and note:
591 - `LC_LOAD_DYLIB` is now `@executable_path/../MacOS/libvulkan.1.dylib`
592 - `LC_RPATH` is no longer present
594 The "bundle fix-up" operation also puts a copy of the Vulkan loader into the bundle,
595 making the bundle completely self-contained and self-referencing.
597 Note that the "install" target has a very different meaning compared to the Linux
598 "make install" target.
599 The Linux "install" copies the targets to system directories.
600 In MacOS, "install" means fixing up application bundles.
601 In both cases, the "install" target operations clean up the `RPATH`.
603 ##### The Non-bundled vulkaninfo Application
605 There is also a non-bundled version of the `vulkaninfo` application that you can
606 run from the command line:
610 If you run this before you run "make install", vulkaninfo's RPATH is already set
611 to point to the Vulkan loader in the build tree, so it has no trouble finding it.
612 But the loader will not find the MoltenVK driver and you'll see a message about an
613 incompatible driver. To remedy this:
615 VK_ICD_FILENAMES=../external/MoltenVK/Package/Latest/MoltenVK/macOS/MoltenVK_icd.json demos/vulkaninfo
617 If you run `vulkaninfo` after doing a "make install", the `RPATH` in the `vulkaninfo` application
618 got removed and the OS needs extra help to locate the Vulkan loader:
620 DYLD_LIBRARY_PATH=loader VK_ICD_FILENAMES=../external/MoltenVK/Package/Latest/MoltenVK/macOS/MoltenVK_icd.json demos/vulkaninfo
622 #### Building with the Xcode Generator
624 To create and open an Xcode project:
629 open VULKAN.xcodeproj
631 Within Xcode, you can select Debug or Release builds in the project's Build Settings.
632 You can also select individual schemes for working with specific applications like `cube`.
634 ## Ninja Builds - All Platforms
636 The [Qt Creator IDE](https://qt.io/download-open-source/#section-2) can open a root CMakeList.txt
637 as a project directly, and it provides tools within Creator to configure and generate Vulkan SDK
638 build files for one to many targets concurrently.
639 Alternatively, when invoking CMake, use the `-G "Codeblocks - Ninja"` option to generate Ninja build
640 files to be used as project files for QtCreator
642 - Follow the steps defined elsewhere for the OS using the update\_external\_sources script or as
643 shown in **Loader and Validation Layer Dependencies** below
644 - Open, configure, and build the glslang CMakeList.txt files. Note that building the glslang
645 project will provide access to spirv-tools and spirv-headers
646 - Then do the same with the Vulkan-LoaderAndValidationLayers CMakeList.txt file
647 - In order to debug with QtCreator, a
648 [Microsoft WDK: eg WDK 10](http://go.microsoft.com/fwlink/p/?LinkId=526733) is required.
650 Note that installing the WDK breaks the MSVC vcvarsall.bat build scripts provided by MSVC,
651 requiring that the LIB, INCLUDE, and PATHenv variables be set to the WDK paths by some other means
653 [](#update-external-sources)
655 ## Update External Sources Optional Parameters
657 This script will default to building 64-bit _and_ 32-bit versions of debug _and_ release
658 configurations, which can take a substantial amount of time.
659 However, it supports the following options to select a particular build configuration which can
660 reduce the time needed for repository set-up:
662 | Command Line Option | Function |
663 |----------------------|----------------------------------------------|
664 | --32 | Build 32-bit targets only |
665 | --64 | Build 64-bit targets only |
666 | --release | Perform release builds only |
667 | --debug | Perform debug builds only |
668 | --no-build | Sync without building targets |
669 | --no-sync | Skip repository sync step |
671 For example, to target a Windows 64-bit debug development configuration, invoke the batch file as follows:
673 `update_external_sources.bat --64 --debug`
675 Similarly, invoking the same configuration for Linux would be:
677 `update_external_sources.sh --64 --debug`
679 ## Loader and Validation Layer Dependencies
681 The glslang repository is required to build and run Loader and Validation Layer components.
682 It is not a git sub-module of Vulkan-LoaderAndValidationLayers but Vulkan-LoaderAndValidationLayers
683 is linked to a specific revision of glslang.
684 This can be automatically cloned and built to predefined locations with the
685 `update_external_sources` scripts.
686 If a custom configuration is required, do the following steps:
688 1) clone the repository:
690 `git clone https://github.com/KhronosGroup/glslang.git`
692 2) checkout the correct version of the tree based on the contents of the
693 glslang\_revision file at the root of the Vulkan-LoaderAndValidationLayers tree
694 (do the same anytime that Vulkan-LoaderAndValidationLayers is updated from remote)
699 git checkout < [path to Vulkan-LoaderAndValidationLayers]\glslang_revision [in glslang repo]
705 git checkout `cat [path to Vulkan-LoaderAndValidationLayers]\glslang_revision` [in glslang repo]
708 3) Configure the glslang source tree with CMake and build it with your IDE of choice
710 4) Enable the `CUSTOM_GLSLANG_BIN_PATH` and `CUSTOM_SPIRV_TOOLS_BIN_PATH` options in the Vulkan-LoaderAndValidationLayers
711 CMake configuration and point the `GLSLANG_BINARY_PATH` and `SPIRV_TOOLS_BINARY_PATH` variables to the correct location
713 5) If building on Windows with MSVC, set `DISABLE_BUILDTGT_DIR_DECORATION` to _On_.
714 If building on Windows, but without MSVC set `DISABLE_BUILD_PATH_DECORATION` to _On_
716 ## Optional software packages
718 - [Cygwin for windows](https://www.cygwin.com/)
719 - Cygwin provides some Linux-like tools, which can be valuable for working with the repository,
720 such as the BASH shell and git packages
721 - With appropriate adjustments, it is possible to use other shells and environments as well
723 - [Ninja on all platforms](https://github.com/ninja-build/ninja/releases)
724 - [The Ninja-build project](https://ninja-build.org)
725 - [Ninja Users Manual](https://ninja-build.org/manual.html)
727 - [QtCreator as IDE for CMake builds on all platforms](https://qt.io/download-open-source/#section-2)