3 Instructions for building this repository on Linux, Windows, Android, and MacOS.
7 1. [Contributing](#contributing-to-the-repository)
8 1. [Repository Content](#repository-content)
9 1. [Repository Set-Up](#repository-set-up)
10 1. [Windows Build](#building-on-windows)
11 1. [Linux Build](#building-on-linux)
12 1. [Android Build](#building-on-android)
13 1. [MacOS build](#building-on-macos)
15 ## Contributing to the Repository
17 If you intend to contribute, the preferred work flow is for you to develop
18 your contribution in a fork of this repository in your GitHub account and then
19 submit a pull request. Please see the [CONTRIBUTING.md](CONTRIBUTING.md) file
20 in this repository for more details.
24 This repository contains the source code necessary to build the following components:
27 - vkcube and vkcubepp demos
32 The `install` target installs the following files under the directory
33 indicated by *install_dir*:
35 - *install_dir*`/bin` : The vulkaninfo, vkcube and vkcubepp executables
36 - *install_dir*`/lib` : The mock ICD library and JSON (Windows) (If INSTALL_ICD=ON)
37 - *install_dir*`/share/vulkan/icd.d` : mock ICD JSON (Linux/MacOS) (If INSTALL_ICD=ON)
39 The `uninstall` target can be used to remove the above files from the install
46 This repository does not contain a Vulkan-capable driver. You will need to
47 obtain and install a Vulkan driver from your graphics hardware vendor or from
48 some other suitable source if you intend to run Vulkan applications.
50 ### Download the Repository
52 To create your local git repository:
54 git clone https://github.com/KhronosGroup/Vulkan-Tools.git
56 ### Repository Dependencies
58 This repository attempts to resolve some of its dependencies by using
59 components found from the following places, in this order:
61 1. CMake or Environment variable overrides (e.g., -DVULKAN_HEADERS_INSTALL_DIR)
62 1. LunarG Vulkan SDK, located by the `VULKAN_SDK` environment variable
63 1. System-installed packages, mostly applicable on Linux
65 Dependencies that cannot be resolved by the SDK or installed packages must be
66 resolved with the "install directory" override and are listed below. The
67 "install directory" override can also be used to force the use of a specific
68 version of that dependency.
72 This repository has a required dependency on the
73 [Vulkan Headers repository](https://github.com/KhronosGroup/Vulkan-Headers).
74 You must clone the headers repository and build its `install` target before
75 building this repository. The Vulkan-Headers repository is required because it
76 contains the Vulkan API definition files (registry) that are required to build
77 the mock ICD. You must also take note of the headers install directory and
78 pass it on the CMake command line for building this repository, as described
81 Note that this dependency can be ignored if not building the mock ICD
82 (CMake option: `-DBUILD_ICD=OFF`).
86 This repository has a required dependency on the `glslangValidator` (shader
87 compiler) for compiling the shader programs for the vkcube demos.
89 The CMake code in this repository downloads release binaries of glslang if a
90 build glslang repository is not provided. The glslangValidator is obtained
91 from this set of release binaries.
93 If you don't wish the CMake code to download these binaries, then you must
94 clone the [glslang repository](https://github.com/KhronosGroup/glslang) and
95 build its `install` target. Follow the build instructions in the glslang
96 [README.md](https://github.com/KhronosGroup/glslang/blob/master/README.md)
97 file. Ensure that the `update_glslang_sources.py` script has been run as part
98 of building glslang. You must also take note of the glslang install directory
99 and pass it on the CMake command line for building this repository, as
102 Note that this dependency can be ignored if not building the vkcube demo
103 (CMake option: `-DBUILD_CUBE=OFF`).
105 ### Build and Install Directories
107 A common convention is to place the build directory in the top directory of
108 the repository with a name of `build` and place the install directory as a
109 child of the build directory with the name `install`. The remainder of these
110 instructions follow this convention, although you can use any name for these
111 directories and place them in any location.
113 ### Building Dependent Repositories with Known-Good Revisions
115 There is a Python utility script, `scripts/update_deps.py`, that you can use to
116 gather and build the dependent repositories mentioned above. This script uses
117 information stored in the `scripts/known_good.json` file to check out dependent
118 repository revisions that are known to be compatible with the revision of this
119 repository that you currently have checked out. As such, this script is useful
120 as a quick-start tool for common use cases and default configurations.
122 For all platforms, start with:
124 git clone git@github.com:KhronosGroup/Vulkan-Tools.git
129 For 64-bit Linux and MacOS, continue with:
131 ../scripts/update_deps.py
132 cmake -C helper.cmake ..
135 For 64-bit Windows, continue with:
137 ..\scripts\update_deps.py --arch x64
138 cmake -A x64 -C helper.cmake ..
141 For 32-bit Windows, continue with:
143 ..\scripts\update_deps.py --arch Win32
144 cmake -A Win32 -C helper.cmake ..
147 Please see the more detailed build information later in this file if you have
148 specific requirements for configuring and building these components.
152 - You may need to adjust some of the CMake options based on your platform. See
153 the platform-specific sections later in this document.
154 - The `update_deps.py` script fetches and builds the dependent repositories in
155 the current directory when it is invoked. In this case, they are built in
156 the `build` directory.
157 - The `build` directory is also being used to build this
158 (Vulkan-Tools) repository. But there shouldn't be any conflicts
159 inside the `build` directory between the dependent repositories and the
160 build files for this repository.
161 - The `--dir` option for `update_deps.py` can be used to relocate the
162 dependent repositories to another arbitrary directory using an absolute or
164 - The `update_deps.py` script generates a file named `helper.cmake` and places
165 it in the same directory as the dependent repositories (`build` in this
166 case). This file contains CMake commands to set the CMake `*_INSTALL_DIR`
167 variables that are used to point to the install artifacts of the dependent
168 repositories. You can use this file with the `cmake -C` option to set these
169 variables when you generate your build files with CMake. This lets you avoid
170 entering several `*_INSTALL_DIR` variable settings on the CMake command line.
171 - If using "MINGW" (Git For Windows), you may wish to run
172 `winpty update_deps.py` in order to avoid buffering all of the script's
173 "print" output until the end and to retain the ability to interrupt script
175 - Please use `update_deps.py --help` to list additional options and read the
176 internal documentation in `update_deps.py` for further information.
178 ### Generated source code
180 This repository contains generated source code in the `icd/generated`
181 directory which is not intended to be modified directly. Instead, changes should be
182 made to the corresponding generator in the `scripts` directory. The source files can
183 then be regenerated using `scripts/generate_source.py`:
185 python3 scripts/generate_source.py PATH_TO_VULKAN_HEADERS_REGISTRY_DIR
187 A helper CMake target `VulkanTools_generated_source` is also provided to simplify
188 the invocation of `scripts/generate_source.py` from the build directory:
190 cmake --build . --target VulkanTools_generated_source
194 When generating native platform build files through CMake, several options can
195 be specified to customize the build. Some of the options are binary on/off
196 options, while others take a string as input. The following is a table of all
197 on/off options currently supported by this repository:
199 | Option | Platform | Default | Description |
200 | ------ | -------- | ------- | ----------- |
201 | BUILD_CUBE | All | `ON` | Controls whether or not the vkcube demo is built. |
202 | BUILD_VULKANINFO | All | `ON` | Controls whether or not the vulkaninfo utility is built. |
203 | BUILD_ICD | All | `ON` | Controls whether or not the mock ICD is built. |
204 | INSTALL_ICD | All | `OFF` | Controls whether or not the mock ICD is installed as part of the install target. |
205 | BUILD_WSI_XCB_SUPPORT | Linux | `ON` | Build the components with XCB support. |
206 | BUILD_WSI_XLIB_SUPPORT | Linux | `ON` | Build the components with Xlib support. |
207 | BUILD_WSI_WAYLAND_SUPPORT | Linux | `ON` | Build the components with Wayland support. |
208 | BUILD_WSI_DIRECTFB_SUPPORT | Linux | `OFF` | Build the components with DirectFB support. |
209 | USE_CCACHE | Linux | `OFF` | Enable caching with the CCache program. |
211 The following is a table of all string options currently supported by this repository:
213 | Option | Platform | Default | Description |
214 | ------ | -------- | ------- | ----------- |
215 | CMAKE_OSX_DEPLOYMENT_TARGET | MacOS | `10.12` | The minimum version of MacOS for loader deployment. |
217 These variables should be set using the `-D` option when invoking CMake to
218 generate the native platform files.
220 ## Building On Windows
222 ### Windows Development Environment Requirements
225 - Any Personal Computer version supported by Microsoft
226 - Microsoft [Visual Studio](https://www.visualstudio.com/)
228 - [2013 (update 4)](https://www.visualstudio.com/vs/older-downloads/)
229 - [2015](https://www.visualstudio.com/vs/older-downloads/)
230 - [2017](https://www.visualstudio.com/vs/downloads/)
231 - The Community Edition of each of the above versions is sufficient, as
232 well as any more capable edition.
233 - [CMake 3.10.2](https://cmake.org/files/v3.10/cmake-3.10.2-win64-x64.zip) is recommended.
234 - Use the installer option to add CMake to the system PATH
236 - [Git for Windows](http://git-scm.com/download/win) is a popular solution
238 - Some IDEs (e.g., [Visual Studio](https://www.visualstudio.com/),
239 [GitHub Desktop](https://desktop.github.com/)) have integrated
242 ### Windows Build - Microsoft Visual Studio
244 The general approach is to run CMake to generate the Visual Studio project
245 files. Then either run CMake with the `--build` option to build from the
246 command line or use the Visual Studio IDE to open the generated solution and
247 work with the solution interactively.
249 #### Windows Quick Start
254 cmake -A x64 -DVULKAN_HEADERS_INSTALL_DIR=absolute_path_to_install_dir
257 The above commands instruct CMake to find and use the default Visual Studio
258 installation to generate a Visual Studio solution and projects for the x64
259 architecture. The second CMake command builds the Debug (default)
260 configuration of the solution.
262 See below for the details.
264 #### Use `CMake` to Create the Visual Studio Project Files
266 Change your current directory to the top of the cloned repository directory,
267 create a build directory and generate the Visual Studio project files:
272 cmake -A x64 -DVULKAN_HEADERS_INSTALL_DIR=absolute_path_to_install_dir
274 > Note: The `..` parameter tells `cmake` the location of the top of the
275 > repository. If you place your build directory someplace else, you'll need to
276 > specify the location of the repository top differently.
278 The `-A` option is used to select either the "Win32" or "x64" architecture.
280 If a generator for a specific version of Visual Studio is required, you can
281 specify it for Visual Studio 2015, for example, with:
283 64-bit: -G "Visual Studio 14 2015 Win64"
284 32-bit: -G "Visual Studio 14 2015"
286 See this [list](#cmake-visual-studio-generators) of other possible generators
289 When generating the project files, the absolute path to a Vulkan-Headers
290 install directory must be provided. This can be done by setting the
291 `VULKAN_HEADERS_INSTALL_DIR` environment variable or by setting the
292 `VULKAN_HEADERS_INSTALL_DIR` CMake variable with the `-D` CMake option. In
293 either case, the variable should point to the installation directory of a
294 Vulkan-Headers repository built with the install target.
296 The above steps create a Windows solution file named
297 `Vulkan-Tools.sln` in the build directory.
299 At this point, you can build the solution from the command line or open the
300 generated solution with Visual Studio.
302 #### Build the Solution From the Command Line
304 While still in the build directory:
308 to build the Debug configuration (the default), or:
310 cmake --build . --config Release
312 to make a Release build.
314 #### Build the Solution With Visual Studio
316 Launch Visual Studio and open the "Vulkan-Tools.sln" solution file in the
317 build folder. You may select "Debug" or "Release" from the Solution
318 Configurations drop-down list. Start a build by selecting the Build->Build
321 #### Windows Install Target
323 The CMake project also generates an "install" target that you can use to copy
324 the primary build artifacts to a specific location using a "bin, include, lib"
325 style directory structure. This may be useful for collecting the artifacts and
326 providing them to another project that is dependent on them.
328 The default location is `$CMAKE_BINARY_DIR\install`, but can be changed with
329 the `CMAKE_INSTALL_PREFIX` variable when first generating the project build
332 You can build the install target from the command line with:
334 cmake --build . --config Release --target install
336 or build the `INSTALL` target from the Visual Studio solution explorer.
338 #### Using a Loader Built from a Repository
340 If you do need to build and use your own loader, build the Vulkan-Loader
341 repository with the install target and modify your CMake invocation to add the
342 location of the loader's install directory:
344 cmake -A x64 -DVULKAN_HEADERS_INSTALL_DIR=absolute_path_to_install_dir \
345 -DVULKAN_LOADER_INSTALL_DIR=absolute_path_to_install_dir ..
347 #### Using glslang Built from a Repository
349 If you do need to build and use your own glslang, build the glslang repository
350 with the install target and modify your CMake invocation to add the location
351 of the glslang's install directory:
353 cmake -A x64 -DVULKAN_HEADERS_INSTALL_DIR=absolute_path_to_install_dir \
354 -DGLSLANG_INSTALL_DIR=absolute_path_to_install_dir ..
358 #### CMake Visual Studio Generators
360 The chosen generator should match one of the Visual Studio versions that you
361 have installed. Generator strings that correspond to versions of Visual Studio
364 | Build Platform | 64-bit Generator | 32-bit Generator |
365 |------------------------------|-------------------------------|-------------------------|
366 | Microsoft Visual Studio 2013 | "Visual Studio 12 2013 Win64" | "Visual Studio 12 2013" |
367 | Microsoft Visual Studio 2015 | "Visual Studio 14 2015 Win64" | "Visual Studio 14 2015" |
368 | Microsoft Visual Studio 2017 | "Visual Studio 15 2017 Win64" | "Visual Studio 15 2017" |
372 ### Linux Build Requirements
374 This repository has been built and tested on the two most recent Ubuntu LTS
375 versions. Currently, the oldest supported version is Ubuntu 16.04, meaning
376 that the minimum officially supported C++11 compiler version is GCC 5.4.0,
377 although earlier versions may work. It should be straightforward to adapt this
378 repository to other Linux distributions.
380 [CMake 3.10.2](https://cmake.org/files/v3.10/cmake-3.10.2-Linux-x86_64.tar.gz) is recommended.
382 #### Required Package List
384 sudo apt-get install git cmake build-essential libx11-xcb-dev \
385 libxkbcommon-dev libwayland-dev libxrandr-dev
389 The general approach is to run CMake to generate make files. Then either run
390 CMake with the `--build` option or `make` to build from the command line.
392 #### Linux Quick Start
397 cmake -DVULKAN_HEADERS_INSTALL_DIR=absolute_path_to_install_dir ..
400 See below for the details.
402 #### Use CMake to Create the Make Files
404 Change your current directory to the top of the cloned repository directory,
405 create a build directory and generate the make files.
410 cmake -DCMAKE_BUILD_TYPE=Debug \
411 -DVULKAN_HEADERS_INSTALL_DIR=absolute_path_to_install_dir \
412 -DCMAKE_INSTALL_PREFIX=install ..
414 > Note: The `..` parameter tells `cmake` the location of the top of the
415 > repository. If you place your `build` directory someplace else, you'll need
416 > to specify the location of the repository top differently.
418 Use `-DCMAKE_BUILD_TYPE` to specify a Debug or Release build.
420 When generating the project files, the absolute path to a Vulkan-Headers
421 install directory must be provided. This can be done by setting the
422 `VULKAN_HEADERS_INSTALL_DIR` environment variable or by setting the
423 `VULKAN_HEADERS_INSTALL_DIR` CMake variable with the `-D` CMake option. In
424 either case, the variable should point to the installation directory of a
425 Vulkan-Headers repository built with the install target.
427 > Note: For Linux, the default value for `CMAKE_INSTALL_PREFIX` is
428 > `/usr/local`, which would be used if you do not specify
429 > `CMAKE_INSTALL_PREFIX`. In this case, you may need to use `sudo` to install
430 > to system directories later when you run `make install`.
432 #### Build the Project
434 You can just run `make` to begin the build.
436 To speed up the build on a multi-core machine, use the `-j` option for `make`
437 to specify the number of cores to use for the build. For example:
445 If your build system supports ccache, you can enable that via CMake option `-DUSE_CCACHE=On`
449 #### WSI Support Build Options
451 By default, the repository components are built with support for the
452 Vulkan-defined WSI display servers: Xcb, Xlib, and Wayland. It is recommended
453 to build the repository components with support for these display servers to
454 maximize their usability across Linux platforms. If it is necessary to build
455 these modules without support for one of the display servers, the appropriate
456 CMake option of the form `BUILD_WSI_xxx_SUPPORT` can be set to `OFF`.
458 Note vulkaninfo currently only supports Xcb and Xlib WSI display servers. See
459 the CMakeLists.txt file in `Vulkan-Tools/vulkaninfo` for more info.
461 You can select which WSI subsystem is used to execute the vkcube applications
462 using a CMake option called CUBE_WSI_SELECTION. Supported options are XCB
463 (default), XLIB, and WAYLAND. Note that you must build using the corresponding
464 BUILD_WSI_*_SUPPORT enabled at the base repository level. For instance,
465 creating a build that will use Xlib when running the vkcube demos, your CMake
466 command line might look like:
468 cmake -DCMAKE_BUILD_TYPE=Debug -DCUBE_WSI_SELECTION=XLIB ..
470 #### Linux Install to System Directories
472 Installing the files resulting from your build to the systems directories is
473 optional since environment variables can usually be used instead to locate the
474 binaries. There are also risks with interfering with binaries installed by
475 packages. If you are certain that you would like to install your binaries to
476 system directories, you can proceed with these instructions.
478 Assuming that you've built the code as described above and the current
479 directory is still `build`, you can execute:
483 This command installs files to `/usr/local` if no `CMAKE_INSTALL_PREFIX` is
484 specified when creating the build files with CMake.
486 You may need to run `ldconfig` in order to refresh the system loader search
487 cache on some Linux systems.
489 You can further customize the installation location by setting additional
490 CMake variables to override their defaults. For example, if you would like to
491 install to `/tmp/build` instead of `/usr/local`, on your CMake command line
494 -DCMAKE_INSTALL_PREFIX=/tmp/build
496 Then run `make install` as before. The install step places the files in
497 `/tmp/build`. This may be useful for collecting the artifacts and providing
498 them to another project that is dependent on them.
500 Note: The Mock ICD is not installed by default since it is a "null" driver
501 that does not render anything and is used for testing purposes. Installing it
502 to system directories may cause some applications to discover and use this
503 driver instead of other full drivers installed on the system. If you really
504 want to install this null driver, use:
508 See the CMake documentation for more details on using these variables to
509 further customize your installation.
511 Also see the `LoaderAndLayerInterface` document in the `loader` folder of the
512 Vulkan-Loader repository for more information about loader and layer
517 To uninstall the files from the system directories, you can execute:
523 After making any changes to the repository, you should perform some quick
524 sanity tests, such as running the vkcube demo with validation enabled.
526 To run the **vkcube application** with validation, in a terminal change to the
527 `build/cube` directory and run:
529 VK_LAYER_PATH=../path/to/validation/layers ./vkcube --validate
531 If you have an SDK installed and have run the setup script to set the
532 `VULKAN_SDK` environment variable, it may be unnecessary to specify a
535 #### Linux 32-bit support
537 Usage of the contents of this repository in 32-bit Linux environments is not
538 officially supported. However, since this repository is supported on 32-bit
539 Windows, these modules should generally work on 32-bit Linux.
541 Here are some notes for building 32-bit targets on a 64-bit Ubuntu "reference"
544 If not already installed, install the following 32-bit development libraries:
546 `gcc-multilib g++-multilib libx11-dev:i386`
548 This list may vary depending on your distribution and which windowing systems
549 you are building for.
551 Set up your environment for building 32-bit targets:
556 export PKG_CONFIG_LIBDIR=/usr/lib/i386-linux-gnu
558 Again, your PKG_CONFIG configuration may be different, depending on your
561 Finally, rebuild the repository using `cmake` and `make`, as explained above.
563 ## Building On Android
565 Install the required tools for Linux and Windows covered above, then add the
568 ### Android Build Requirements
570 - Install [Android Studio 2.3](https://developer.android.com/studio/index.html) or later.
571 - From the "Welcome to Android Studio" splash screen, add the following components using
572 Configure > SDK Manager:
573 - SDK Platforms > Android 6.0 and newer
574 - SDK Tools > Android SDK Build-Tools
575 - SDK Tools > Android SDK Platform-Tools
576 - SDK Tools > NDK (Side by side)
578 #### Add Android specifics to environment
580 For each of the below, you may need to specify a different build-tools and ndk
581 versions, as Android Studio will roll them forward fairly regularly.
585 export ANDROID_SDK_HOME=$HOME/Android/sdk
586 export ANDROID_NDK_HOME=$HOME/Android/sdk/ndk/23.0.7599858
587 export PATH=$ANDROID_NDK_HOME:$PATH
588 export PATH=$ANDROID_SDK_HOME/platform-tools:$PATH
589 export PATH=$ANDROID_SDK_HOME/build-tools/31.0.0:$PATH
593 set ANDROID_SDK_HOME=%LOCALAPPDATA%\Android\sdk
594 set ANDROID_NDK_HOME=%LOCALAPPDATA%\Android\sdk\ndk\23.0.7599858
595 set PATH=%ANDROID_NDK_HOME%;%PATH%
596 set PATH=%ANDROID_SDK_HOME%\platform-tools;%PATH%
597 set PATH=%ANDROID_SDK_HOME%\build-tools\31.0.0;%PATH%
601 export ANDROID_SDK_HOME=$HOME/Library/Android/sdk
602 export ANDROID_NDK_HOME=$HOME/Library/Android/sdk/ndk/23.0.7599858
603 export PATH=$ANDROID_NDK_PATH:$PATH
604 export PATH=$ANDROID_SDK_HOME/platform-tools:$PATH
605 export PATH=$ANDROID_SDK_HOME/build-tools/31.0.0:$PATH
607 Note: If `jarsigner` is missing from your platform, you can find it in the
608 Android Studio install or in your Java installation. If you do not have Java,
609 you can get it with something like the following:
611 sudo apt-get install openjdk-8-jdk
615 Use the following script to build the vkcube demo for Android:
620 The APK can be installed on production devices with:
622 ./install_all.sh [-s <serial number>]
624 Note that there are no equivalent scripts on Windows yet, that work needs to
629 Use the following command to run vkcube for Android:
631 adb shell am start com.example.VkCube/android.app.NativeActivity
635 ### MacOS Build Requirements
637 Tested on OSX version 10.12.6
639 - [CMake 3.10.2](https://cmake.org/files/v3.10/cmake-3.10.2-Darwin-x86_64.tar.gz) is recommended.
641 Setup Homebrew and components
643 - Follow instructions on [brew.sh](http://brew.sh) to get Homebrew installed.
645 /usr/bin/ruby -e "$(curl -fsSL \
646 https://raw.githubusercontent.com/Homebrew/install/master/install)"
648 - Ensure Homebrew is at the beginning of your PATH:
650 export PATH=/usr/local/bin:$PATH
652 - Add packages with the following (may need refinement)
654 brew install python python3 git
656 ### Clone the Repository
658 Clone the Vulkan-Tools repository as defined above in the [Download the Repository](#download-the-repository)
661 ### Get the External Libraries
663 [MoltenVK](https://github.com/KhronosGroup/MoltenVK) Library
665 - Building the vkcube and vulkaninfo applications require linking to the
666 MoltenVK Library (libMoltenVK.dylib)
667 - The following option should be used on the cmake command line to specify a
668 vulkan loader library: MOLTENVK_REPO_ROOT=/absolute_path_to/MoltenVK
669 making sure to specify an absolute path, like so: cmake
670 -DMOLTENVK_REPO_ROOT=/absolute_path_to/MoltenVK ....
672 Vulkan Loader Library
674 - Building the vkcube and vulkaninfo applications require linking to the Vulkan
675 Loader Library (libvulkan.1.dylib)
676 - The following option should be used on the cmake command line to specify a
677 vulkan loader library:
678 VULKAN_LOADER_INSTALL_DIR=/absolute_path_to/Vulkan-Loader_install_dir
679 making sure to specify an absolute path.
683 #### CMake Generators
685 This repository uses CMake to generate build or project files that are then
686 used to build the repository. The CMake generators explicitly supported in
692 #### Building with the Unix Makefiles Generator
694 This generator is the default generator, so all that is needed for a debug
699 cmake -DCMAKE_BUILD_TYPE=Debug \
700 -DVULKAN_LOADER_INSTALL_DIR=/absolute_path_to/Vulkan-Loader_install_dir \
701 -DMOLTENVK_REPO_ROOT=/absolute_path_to/MoltenVK \
702 -DCMAKE_INSTALL_PREFIX=install ..
705 To speed up the build on a multi-core machine, use the `-j` option for `make`
706 to specify the number of cores to use for the build. For example:
710 You can now run the demo applications from the command line:
713 open cube/vkcubepp.app
714 open vulkaninfo/vulkaninfo.app
716 Or you can locate them from `Finder` and launch them from there.
718 ##### The Install Target and RPATH
720 The applications you just built are "bundled applications", but the
721 executables are using the `RPATH` mechanism to locate runtime dependencies
722 that are still in your build tree.
724 To see this, run this command from your `build` directory:
726 otool -l cube/cube.app/Contents/MacOS/vkcube
728 and note that the `vkcube` executable contains loader commands:
730 - `LC_LOAD_DYLIB` to load `libvulkan.1.dylib` via an `@rpath`
731 - `LC_RPATH` that contains an absolute path to the build location of the Vulkan loader
733 This makes the bundled application "non-transportable", meaning that it won't
734 run unless the Vulkan loader is on that specific absolute path. This is useful
735 for debugging the loader or other components built in this repository, but not
736 if you want to move the application to another machine or remove your build
739 To address this problem, run:
743 This step copies the bundled applications to the location specified by
744 CMAKE_INSTALL_PREFIX and "cleans up" the `RPATH` to remove any external
745 references and performs other bundle fix-ups. After running `make install`,
746 run the `otool` command again from the `build/install` directory and note:
748 - `LC_LOAD_DYLIB` is now `@executable_path/../MacOS/libvulkan.1.dylib`
749 - `LC_RPATH` is no longer present
751 The "bundle fix-up" operation also puts a copy of the Vulkan loader into the
752 bundle, making the bundle completely self-contained and self-referencing.
754 ##### The Non-bundled vulkaninfo Application
756 There is also a non-bundled version of the `vulkaninfo` application that you
757 can run from the command line:
759 vulkaninfo/vulkaninfo
761 If you run this from the build directory, vulkaninfo's RPATH is already
762 set to point to the Vulkan loader in the build tree, so it has no trouble
763 finding it. But the loader will not find the MoltenVK driver and you'll see a
764 message about an incompatible driver. To remedy this:
766 VK_ICD_FILENAMES=<path-to>/MoltenVK/Package/Latest/MoltenVK/macOS/MoltenVK_icd.json vulkaninfo/vulkaninfo
768 If you run `vulkaninfo` from the install directory, the `RPATH` in the
769 `vulkaninfo` application got removed and the OS needs extra help to locate
772 DYLD_LIBRARY_PATH=<path-to>/Vulkan-Loader/loader VK_ICD_FILENAMES=<path-to>/MoltenVK/Package/Latest/MoltenVK/macOS/MoltenVK_icd.json vulkaninfo/vulkaninfo
774 #### Building with the Xcode Generator
776 To create and open an Xcode project:
780 cmake -DVULKAN_LOADER_INSTALL_DIR=/absolute_path_to/Vulkan-Loader_install_dir -DMOLTENVK_REPO_ROOT=/absolute_path_to/MoltenVK -GXcode ..
781 open VULKAN.xcodeproj
783 Within Xcode, you can select Debug or Release builds in the project's Build
784 Settings. You can also select individual schemes for working with specific
785 applications like `vkcube`.