upgrade SDL to version 2.0.8
[platform/upstream/SDL.git] / Android.mk
1 LOCAL_PATH := $(call my-dir)
2
3 ###########################
4 #
5 # SDL shared library
6 #
7 ###########################
8
9 include $(CLEAR_VARS)
10
11 LOCAL_MODULE := SDL2
12
13 LOCAL_C_INCLUDES := $(LOCAL_PATH)/include
14
15 LOCAL_EXPORT_C_INCLUDES := $(LOCAL_C_INCLUDES)
16
17 LOCAL_SRC_FILES := \
18         $(subst $(LOCAL_PATH)/,, \
19         $(wildcard $(LOCAL_PATH)/src/*.c) \
20         $(wildcard $(LOCAL_PATH)/src/audio/*.c) \
21         $(wildcard $(LOCAL_PATH)/src/audio/android/*.c) \
22         $(wildcard $(LOCAL_PATH)/src/audio/dummy/*.c) \
23         $(LOCAL_PATH)/src/atomic/SDL_atomic.c.arm \
24         $(LOCAL_PATH)/src/atomic/SDL_spinlock.c.arm \
25         $(wildcard $(LOCAL_PATH)/src/core/android/*.c) \
26         $(wildcard $(LOCAL_PATH)/src/cpuinfo/*.c) \
27         $(wildcard $(LOCAL_PATH)/src/dynapi/*.c) \
28         $(wildcard $(LOCAL_PATH)/src/events/*.c) \
29         $(wildcard $(LOCAL_PATH)/src/file/*.c) \
30         $(wildcard $(LOCAL_PATH)/src/haptic/*.c) \
31         $(wildcard $(LOCAL_PATH)/src/haptic/android/*.c) \
32         $(wildcard $(LOCAL_PATH)/src/joystick/*.c) \
33         $(wildcard $(LOCAL_PATH)/src/joystick/android/*.c) \
34         $(LOCAL_PATH)/src/joystick/steam/SDL_steamcontroller.c \
35         $(wildcard $(LOCAL_PATH)/src/loadso/dlopen/*.c) \
36         $(wildcard $(LOCAL_PATH)/src/power/*.c) \
37         $(wildcard $(LOCAL_PATH)/src/power/android/*.c) \
38         $(wildcard $(LOCAL_PATH)/src/filesystem/android/*.c) \
39         $(wildcard $(LOCAL_PATH)/src/render/*.c) \
40         $(wildcard $(LOCAL_PATH)/src/render/*/*.c) \
41         $(wildcard $(LOCAL_PATH)/src/stdlib/*.c) \
42         $(wildcard $(LOCAL_PATH)/src/thread/*.c) \
43         $(wildcard $(LOCAL_PATH)/src/thread/pthread/*.c) \
44         $(wildcard $(LOCAL_PATH)/src/timer/*.c) \
45         $(wildcard $(LOCAL_PATH)/src/timer/unix/*.c) \
46         $(wildcard $(LOCAL_PATH)/src/video/*.c) \
47         $(wildcard $(LOCAL_PATH)/src/video/android/*.c) \
48         $(wildcard $(LOCAL_PATH)/src/video/yuv2rgb/*.c) \
49         $(wildcard $(LOCAL_PATH)/src/test/*.c))
50
51 LOCAL_CFLAGS += -DGL_GLEXT_PROTOTYPES
52 LOCAL_LDLIBS := -ldl -lGLESv1_CM -lGLESv2 -llog -landroid
53
54 cmd-strip := 
55
56 include $(BUILD_SHARED_LIBRARY)
57
58 ###########################
59 #
60 # SDL static library
61 #
62 ###########################
63
64 LOCAL_MODULE := SDL2_static
65
66 LOCAL_MODULE_FILENAME := libSDL2
67
68 LOCAL_LDLIBS := 
69 LOCAL_EXPORT_LDLIBS := -ldl -lGLESv1_CM -lGLESv2 -llog -landroid
70
71 include $(BUILD_STATIC_LIBRARY)
72
73 ###########################
74 #
75 # SDL main static library
76 #
77 ###########################
78
79 include $(CLEAR_VARS)
80
81 LOCAL_C_INCLUDES := $(LOCAL_PATH)/include
82
83 LOCAL_MODULE := SDL2_main
84
85 LOCAL_MODULE_FILENAME := libSDL2main
86
87 include $(BUILD_STATIC_LIBRARY)
88
89